Category: News

‘God of War’ Creator Talks Spider-Man Videogames

Unless you’re a rap star, it’s rare for established entertainment professionals to openly criticize someone else in the industry. But when they do, people pay attention — if only as a reminder that the pros can occasionally be angry fans just as much as the rest of us. One of comics’ famous feuds was the Peter David and Todd MacFarlane debates from the ’90s. Now videogames based on comics get theirs.

David Jaffe is considered one of the big names in the videogame industry for designing the Twisted Metal and God of War series, among other hits. On his personal blog, he posted images from the upcoming Spider-Man: Web of Shadows game and wrote a plea for the makers of Marvel Comics videogames to make the games more true to the spirit of the comics.

Please stop putting Spiderman games in big open sandbox environments where you swing around and do oh so slight variations on 4 pretty dull mission types (chase/race/collect/etc) and then once in a while toss in a boss fight and/or a somewhat unique mission.

I LOVE Marvel Comics and I LOVE the promise of games based on Marvel Comics. But why can’t you guys make a game that feels like a comic? I don’t mean art style wise; I don’t mean like Comix Zone with panels and cliche stuff like that. I mean feels like a comic in a story based, narrative way: a game that shows off the OTHER aspect that makes Marvel Comics so special: The characters/story. It’s not JUST about the powers, you know. But your games are always ONLY about the powers.

The post was followed up by another entry where he countered some reader rebuttals. His argument concludes:

I LOVE Marvel comics and want to see them start making games worthy of their amazing history of great products and characters. I want to see them apply their smart logic to making films to their games division.

The posts are rare example of a AAA-level creator speaking out like a fan. If you agree or disagree, let us know in the comments.

I would like to point out that Marvel: Ultimate Alliance had a story that rivaled any recent Marvel crossover, accurately detailed Marvel history, and gave us some theatrical-quality cinematics. (See below.) Marvel: Ultimate Alliance 2 has been announced for 2009 and will cover the events of Civil War.

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Interview: Neil Kleid on ‘Worlds of Dungeons and Dragons’

worldsofdnd1cover-6078099Writer and Xeric Grant winner Neil Kleid has come a long way since he wrote his award-winning improvised comic Ninety Candles. Since that time, he’s managed to have a diverse and interesting writing career tackling various comic book titles such as G.I. Joe and X-Men Unlimited.

Recently, he’s signed on to help bring Devil’s Due Publishing’s upcoming series The Worlds of Dungeons & Dragons to eager comics fans. ComicMix caught up with the busy author to get the latest info on Worlds of Dungeons & Dragons, his other upcoming projects and his love of axes.

COMICMIX: How much did you know about Dungeons & Dragons before you started writing the comic book? Did you ever play the game growing up?

NEIL KLEID: Once or twice, as a kid. I was mostly into the Bard’s Tale videogame and the early Dragonlance books. When I did play, I was always a dwarf. I liked the axes.

I’d stopped reading the DL books years ago, but my pal Andrew Dabb’s been adapting them for Devil’s Due for a while now and so, to check out his work, I’d flip through them at the store and I kind of got hooked again. I’m mostly into the books that focus on the characters from the War of the Lance.

CMix: What attracts you to a project like Worlds of Dungeons & Dragons in the first place?

NK: Intriguing characters, creepy monsters, short, condensed stories. Also, free rein and choice. Good editors. Stories I liked when I was younger that strike a chord inside.

CMix:
How did this project first come about and how did you get involved?

NK: I’d been talking to the folks at Devil’s Due for a while now, trying to set something up with them – specifically with the G.I. Joe license. I had a meeting with former editor Mark Powers a few years
back and then traded several emails with current editor Mike O’ Sullivan. We always talked about the possibility of doing something together.

Then, Dabb mentioned they were looking for new D&D writers just as Mike emailed asking if it was something I’d be interested in. He hooked me up with editor James Lowder and we ran through the types of stories I wanted to do, narrowing it down to “The Legacy.” It’s been a lot of fun so far.

CMix: This is your first time doing something in the sword-and-sorcery genre, right? This comic seems like new territory for you based on your previous work. (more…)

Marvel Gets Smart, by Dennis O’Neil

As I begin to type this, on a rainy Sunday afternoon, there are only 211 days left before someone else lives at 1600 Pennsylvania Avenue, near the Potomac. I tell you this, not because it has anything to do with what follows, but to perhaps lend a note of cheer to your hour.

Now then:

I didn’t stay through all of the Iron Man flick’s end credits, but I should have because my friend Ken Pisani told me that Samuel L. Jackson has a brief scene in which, in the persona of Nick Fury, he reveals to Robert Downey’s Tony Stark that he represents an organization called, in acronym-crazed Sixties fashion, S.H.I.E.L.D. Dissected, that meant Supreme Headquarters International Espionage Law Enforcement Division when the organization first appeared in 1965. It was later changed to stand for Strategic Hazard Intervention Espionage Logistics Directorate, which was probably more au courant, but is no less a mouthful.

It is a nifty coincidence, but no more than a coincidence, that S.H.I.E.L.D. makes a big screen appearance at about the time as another espionage-themed entertainment with roots in the spy-mad decade of peace and love, Get Smart, gets into the malls.

It is not a coincidence that the current tv promos for another popcorn movie, The Incredible Hulk, tells us that Marvel has done it again, thus making a solid connection between theaters and comic shops. So, we don’t go to the multiplex to see a superhero movie, we go to see a Marvel superhero movie. This is called “branding” and it means, as I understand it, the identification of a group of products as a single, collective entity. You, fashionista that you are, don’t buy a suit, you buy a Brooks Brothers suit because the Brooks Brothers label guarantees a certain level of quality and a certain approach to the creation of clothing. (And aren’t you a bit young to be dressing so conservatively?)

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Heroes Con: Elsewhere On The Grid

Ah, convention season… when the wind-down from one show overlaps with the preparation for the next.

In case you missed our two-part report on last weekend’s Heroes Con in Charlotte, NC, Van Jensen provided ComicMix readers with a great summary of all the important happenings from the the convention, including some interesting thoughts on DC’s dilemma from the publisher’s rumor-plagued Executive Editor, Dan DiDio, as well as the unfortunate overshadowing of the sizeable small-press crowd.

There are some great roundups of the show to be found elsewhere on the ‘Tubes, too. Here are a few links to checkout if you want to read up on the show a bit more:

The Beat’s Heidi MacDonald has a great wrap-up of Heroes Con: Day Two, including a few more quotes related to all of the DiDio madness that has swept the industry press.

DiDio described DC’s audience as a “collector market” but defended DC’s use of character deaths and upheavals at the same time by saying these plot devices always new for some one.

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Happy Birthday: Frank Bolle

Born in 1924 in New York City, Frank Bolle grew up doodling. He went to the High School of Music and Art and then served in the Air Force from 1943 to 1946.

After the war Bolle attended Pratt Institute and began looking for work—his first job in comics was in 1948 and he has been working in the industry ever since. He illustrated westerns like Black Phantom, Tim Holt, and Redmask for Magazine Enterprises; worked on Sherlock Holmes, The Lone Ranger, and other adventure stories for Western Publishing; drew several strips and covers for Boys’ Life; and did Doctor Solar, Buck Rogers, Flash Gordon, and others for Gold Key Comics.

In 1982 Bolle joined Stan Drake on The Heart of Juliet Jones comic strip, which he drew for seventeen years—Bolle also drew the Winnie Winkle comic for twenty. He is still drawing Apartment 3-G, which he took over in 1999.

Bolle has won three Graumbacher Gold Medallion Awards for his oils and watercolors. In 2003 he was awarded the Inkpot Award for lifetime achievement.

 

‘Superheroes: Fashion and Fantasy’ Report – The Metropolitan Museum of Art

The Costume Institute of the Metropolitan Museum of Art set aside Sunday, June 22, for a day of panel discussions about superheroes, the people who create them, and what they wear.

In promoting the event on their website, the Museum took the unusual step of admonishing visitors as follows: "Please note that visitors in costume will not be admitted to the Museum."

They don’t tell that to people who attend lectures on the Egyptian collection.

ComicMix was able to attend two of the afternoon programs. The first, "Designing Superhero Costumes," was a conversation with Alex Ross and John Cassaday. It was moderated by Stanford W. Carpenter, assistant professor at the University of Chicago. He divided the talk into three sections: 1) Designing for characters with an established history; 2) Designing for referential characters; and 3) Captain America, a character for whom both artists have designed.

Ross described his process as photorealistic, working from live models. "I draw better when I’m looking at something," he said. To provide a sense of realism to how clothing would look on a body, he had a Superman costume built for his model. He now has a collection of several costumes.

Cassaday described how his aunt had given him a book on Batman from the 1930s to the 1970s when he was four years old. As a result, he became a fan of several different eras of Bat costumes. He used this affection in a Planetary story, one that paid special homage to Adam West. (more…)

‘Spider-Man: Web of Shadows’ Combat Trailer

Back in April, ComicMix gave you the first details on the next Spider-Man videogame, Spider-Man: Web of Shadows. Many of the details were hush-hush at the time, but since then we’ve learned that the story revolves around Venom invading New York City with an army of symbiotes.

Now for the first time, publisher Activision and developer Shaba Games have pulled back the curtain on what the actual game looks like. The team explains they wanted to improve combat in Spider-Man games and integrate it more with the web-slinging for more aerial combat maneuvers. See the footage for yourself below.

Spider-Man: Web of Shadows is scheduled to be released in late 2008 for the Nintendo DS, PC, PlayStation 2, PlayStation 3, PSP, Wii, and Xbox 360.

 

K9 To Receive New Look and ‘Doctor Who’ Spin-Off Series

k9-4214962Confirming rumors regarding the new spin-off series for K9, the much-loved robotic dog from Doctor Who, recent reports indicate that filming for the series will begin next month in Australia.

Bob Baker, who originally co-created K9, will write for the 26-part series, which will combine live action with computer-generated imaging for the half-hour episodes. There is no scheduled date for the series to begin airing.

Images of K9’s new look were also released, showcasing the redesign Baker gave the popular character.

For more details, visit GallifreyOne.

 

George Carlin: Death and Coincidence

This editorial cartoon was published in the Cincinnati Enquirer, before word of George Carlin’s death.

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I know this is a somewhat different definition of the word "comic" than we usually address here on ComicMix, but Carlin did much – perhaps more than anybody else – to mold and shape our attitudes over the past 40 years. He will be greatly missed.

Thanks and a tip of the hat to the Chicago Tribune’s Charlie Meyerson. His paper also published this cartoon before news of Carlin’s death.

And no, I won’t say "passing." Carlin hated such euphemisms. 

Heroes Con Roundup: Capes Dominate, Wieringo Remembered, DC Dishes

As I’m writing this, Heroes Con 2008 hasn’t quite wrapped up. I had to shuttle back to Atlanta to get ready for the day job Monday morning, so I missed out on a handful of interesting-sounding Sunday panels.

Friday and Saturday held plenty of excitement, intrigue and interest, though, so let’s go through what went down:

In case you didn’t read the update in my coverage of Friday’s State of the Industry panel, Mark Waid and Erik Larsen were just joking about bringing John Byrne on for Boom! Studios’ Farscape book. I didn’t make that clear enough, as it started a short-lived rumor around the ‘Net.

That panel had a few other moments of interest, including Waid saying the comics delivery system "sucks" and is "catastrophic." Dan DiDio also admitted to "cannibalizing" current comics readers through variant covers and the like.

But the line of the day came when Erik Larsen said webcomics "look like crap." Waid responded: "You’re 45. I don’t care what you think. I care what a 12-year-old thinks." Still, no one offered any good ideas on making the jump to electronically delivered comics.

Saturday had a lot of good panels. Too many, in fact, as I missed out on Disney’s panel on The Kingdom, its new comics publishing venture. Anyone attend that?

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