ROUND TWO-Andrew Salmon Guest Reviews FELONY FISTS!
Yes, it’s Super Bowl, strange visitor from another… oh, you know the drill.
If you’re like us, you’re watching the game for the trailers for all the comic book movies that are coming out in the next year… which ones do you think worked? Which ones got you excited? Consider this an open thread to discuss.
The erstwhile “Berke” Breathed, who at some point in the last two decades learned what a “berk” was in British slang and decided to extend his professional name, presents one of the most interesting and stark success stories in the history of modern American strip comics: he lept to fame with Bloom County, almost from the moment it launched in 1980. [1] And then he ended that strip in mid-1989 (cementing its role as the quintessentially ’80s strip, for anyone with an axe to grind about that decade), partly for creative reasons and partly for overwork issues, to work on a spin-off, Outland, that never had the wide appeal or impact of its parent, even as it got more Bloom County-ish as it went along.
Every other major strip cartoonist before Breathed had a different reaction to success, creative unrest, and pressures of work: they all corporatized, bringing on gagmen and inkers and ghost pencilers to one degree or another, from the light end of G.B. Trudeau’s Doonesbury (inked by Don Carlton) to the high end of Jim Davis’s Paws, Inc. Garfield empire. But Breathed wanted to do it all all himself, and, if he couldn’t, he didn’t want anyone else to do do anything. So Bloom County remains entirely a product of the ’80s and of Breathed’s youth: exuberant, frenzied, full of more ideas and gags than it quite knows what to do with. (more…)
Almost every mistake I’ve ever made as a writer comes down to what I call a “Writing 101” mistake. I’ve been writing for a living for umpty-bum years at this point and you’d think I’d have graduated to at least Writing 102 mistakes, but no. It keeps coming down to the basics.
It usually happens because I think I don’t have to bother with the basics because, after all, I’ve been doing this for umpty-bum years now and it should all be second nature to me. Or because I’m behind in my deadline and don’t have time to bother with all that stuff.
Here’s a helpful clue. When you’re running late, you only have time to do the job right. Take a deep breath, clear out the cobwebs, looks at the basics, and work carefully. It winds up saving you time.
I need to have that pounded into my head with a very large mallet every so often.
What are the basics? To start off it’s the classic questions of who, what, when, where and how. By who I mean not just the characters’ names but who they are – their background, their history, their backstory. Those around a character help define them – who are their friends, their family, who loves ‘em and who hates them.
Think of your own life and who you know. How does that define you? Do you act the same way with your friends as you do with your parents? No, you don’t – they are different roles that you play and your actions adjust accordingly. All the roles are you but they are different aspects of you. Bruce Wayne as Batman is different from Bruce Wayne in public who is different from Bruce Wayne in private. As with you, so with your characters.
What can be defined in many ways; some of the most basic include what does the character do, what is their function in the story – protagonist, antagonist, supporting character? For me, the What also comes down to What Does The Character Want and what are they willing to do to get it. That governs every scene, every line of dialogue. Also, What Is At stake? Life, money, fame, ruin, get the girl, get the guy – what?
When would seem a no-brainer, but taking it for granted is a no-brain mistake. One of the legendary changes that Denny O’Neil and Neal Adams made when they took on Batman was to clear away the muck connected with the campy TV show was to make Batman once again a creature of the night. It was that simple, that elegant, and that basic. When can include time of year, era, the season and so on. The amount of time elapsing also matters. How much later does one scene take place after the previous one – immediately, soon, much later, a few days? You have to know.
Where would also seem obvious but a generic location tells us nothing about the characters or the story; a specific setting reveals a lot. How big or small is the house/apartment/office/coffee shop? What posters or art are on the wall or the desk? Details matter. Look around your own abode; what you choose to put in it says something about you. Same with your characters. My office currently says I’m a lazy slob. It says it pretty loudly, too.
Why does the story happen in the order that it does? Why do the characters make the choices that they make? That’s motivation. More often than not, there is no single motivation and the multiple motivations can be in opposition with one another. Back in college I was seeing this girl and she, teasing me, said that if I had to choose between her and a chocolate cake, I’d have to think hard. I told her, “Nonsense, my dear. You exaggerate. I would always choose you – with infinite regret for having lost that chocolate cake.” See? Conflicted.
We often want more than one thing at a time and often try to have it all and usually fail – because we can’t make a clear choice. Why do people make bad choices? Because conscious and subconscious are both acting upon us and they are rarely in agreement; what the heart wants is not necessarily what the head insists on. As with life, so with your characters.
And then there’s how. How does your character go about getting what s/he wants or think they want? How far are they willing to go to get it? Do they use direct action, indirect action, do they lie, cheat, steal, kill? Are there boundaries they won’t cross or are there just boundaries they don’t think they will cross. What are the specific acts? If the character tries and fails to achieve their goals, do they come back and try again? The story is meant to show us how far the protagonist/antagonist will go to get what they want. It reveals what they need or think they need. Are these acts consistent with who the character is – not just who they thinks they are, but with who they truly are? Who they are dictates how the character acts.
Each one of these – the who, the what, the where, the when, the why and the how – influences the other and as you play one off the other, the character, story, and themes come more clearly into focus.
One last word about mistakes. You are going to make them. I know writers who got frozen because of being afraid to make a mistake. It has to be perfect. Got news for them – nothing is perfect. Everything a mortal can do is flawed somewhere. You just do the best you can at the time.
One of the best teachers I ever had in anything, a man named Harold Lang, advised us to make big mistakes; you learn nothing from small ones. The operative word here, of course, is “learn.” Make new mistakes; don’t keep repeating the old.
Now if I could just remember that for myself. Ah, well; I’m off to make some mistakes.
MONDAY: Mindy Newell
This past week, I read both Justice League #5 and Justice League Dark #5. To say they are worlds apart is a bit on-the-nose, but suffice to say… it’s the truth. Justice League proper is loud, dumb, and thin. Dark is the polar opposite.
With an issue left to finish its first arc, Justice League needs a near miracle to turn my opinion around. In issue #5, Dark completed its first arc and I’m amazingly sold on it. Funny then that I didn’t bring that book home. My wife, and mother to our newborn son, bought it cause she loves Zatanna. Trust me, I have a millions reasons to thank her everyday. Now? I have a million and one. But I digress. This here column is meant to compare and contrast just why JL: Prime is poop, and Dark is dynamite. I hope Geoff Johns is taking notes.
Let’s start with the good. Both Leagues assemble a pretty stellar line-up. I know there are those out there that have a soft spot for the less-than-great Leagues of the past (like when they were in Detroit, or the amazingly crappy team from right-before-the-flashpoint), but let’s be honest: The present day roster takes its Magnificent Seven approach ala Grant Morrison’s run, and it was damned smart to do so. On the Dark side, we get a team-up that’s a veritable who’s who of the mystic arts.
With the Vertigo imprint now a part of the DCnU proper, we get to see stalwart mystic go-to characters like Deadman team up with John Constantine, amongst others. All in all, the teams work on paper, quite well. And John’s use of Cyborg as the would-be-everyman makes me forget all about the obvious affirmative action. The only character I wish they’d put on the Dark team would be Detective Chimp. Face it, monkeys equal sales.
Now that we got that out of the way, let’s dive into the bad, shall we? Justice League takes too many cues from the worst part of comics from the 1990s. Jim Lee is delivering amazing work, but at the cost of quality narrative. Splash after splash, action panel after action panel, and everyone always screaming, wincing, and punching. Also, all of it is on fire. Now, is Jim to blame for this? I don’t know. Geoff Johns is the man behind the script, so one might ask him if he intended the first arc to be so… typical.
For a guy who built a career on amazing origins, here he delivers his first disappointing one. Think of all the stereotypical team-forming storylines you can think of. Heroes meet, and think each other is the villain? Check. Egotistical in-fighting for control? Check. The evil-villain-from-out-of-nowhere who can only be defeated by having the team form? Check. That basic premise has been done to death in just about every team book, and funny enough? JL: Dark uses it too! But somehow, they pull it off. I’ll get to that later.
As I recall comics of my youth (those pesky ‘90s), it was always about the pop and sizzle, never about the words. It was all about who could beat up who and how, never why. Then I grabbed Watchmen, Sin City, books by Scott McCloud, and Kingdom Come and learned that comics can be stellar cape and cowl adventures… and use nuance and subtlety to end a story. Justice League throws all of that out the window, so we can make way for everyone taking time to ask what Batman’s powers are. Snicker.
Justice League Dark takes that same convoluted plot and smartly dampens it for characterization. The first arc is the antithesis to the uniting of individuals for the greater good. Instead we have severely independent agents being routed to stop something against their will. Over the course of the book, characters do fight one another, but it’s done with nuance. When Deadman threatens John Constantine, it’s because he cares for June Moon, who Constantine is obviously hurting in order to save the greater good. No puffed up chests and snarky dialogue.
And the big bad of the book? Well it turns out to be the misguided Enchantress, who lost control due to Madame Xanadu’s misguided tinkering. And at the climactic battle, when the score is blasting, and characters shout… it’s not the uniting of the mystical mavens of the greater DCnU that saves the day. It’s just Constantine doing his job. When the dust settles, the team, as it were, stand as independent as they were at the books’ beginning. It’s a bold move by Peter Milligan, who opts to dose his Justice League with a bit of realism. Realism, is a comic featuring a guy who has a super secret all-powerful vest? Yup. And it’s pretty darned cool.
I’ve merely scratched the surface here. Now, before you fire up the engines of hate, let me act as my own Devil’s Advocate. Justice League has had some great moments. As I mentioned before, I think Cyborg has been a real highlight of the book, and Johns’ Hal Jordon is a cock-sure treat, especially when he gets his ass whooped. And truth be told, the sales figures put me in my place pretty quickly. And Justice League: Dark isn’t exactly narrative fiction perfected. Over five issues Milligan utilized the “two characters show up somewhere, and spend their time questioning why they’re there scene” about 27 times. And as ComicBookResources’ Chad Nevett noted in his review of issue #5. Milligan may need to do a ton of back-peddling to assemble his team for the next arc.
Overall though, I think it’s clear: Justice League thus far has been far too busy trying to bring the “oohs and ahhs” while Dark spent its time trying to develop its characters beyond witty retorts, and punching. The books are clearly targeting different audiences, but even those who prefer eye laser blasts and Batarangs to backwards spells and Photoshop glow effects…clearly see where the flagship of the DCnU is aiming only at the lowest common denominator. If the DCnU is to make those who don’t read comics pay attention, modeling their mainstay book off of Michael Bay mentality isn’t the way to do it.
SUNDAY: John Ostrander
We’ve got more with TV‘s original BATMAN cast including Adam West weighing in the upcoming DARK KNIGHT movie, Burt Ward on creating that catch phrase. Plus DC whores out WATCHMEN in a big way and Marty McFly may be landing on Broadway.
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At the end of this year, Nemo Publishing and Moonstone Books will publish a cross-over one shot comic book featuring the legendary Captain Midnight and Commander X from Nemo Publishing’s “The Undersea Adventures of Capt’n Eli” graphic novel series. This 28 page, full-color book will be written by longtime DC Comics writer and editor Brian Augustyn. Artwork and co-plotting will be by Jay Piscopo, author and illustrator of “Capt’n Eli.”
“When real life casts long shadows over us and time seems to be running out, that’s the time to look to the skies for the antidote to modern worries,” said Augustyn. “I couldn’t be happier to be working with Moonstone, Nemo, and my great friend Jay Piscopo on this thrilling and timely project.”
This new book will feature guest stars from other Moonstone books, including Airboy and the Air Fighters, and will pay homage to the great heroes of yesteryear, particularly aviation heroes.
“I’m a huge fan of Captain Midnight and what Moonstone has done with the character. I see this as an opportunity to introduce new fans to this once very popular hero from American pop culture,” said Piscopo. “Working with a friend and a creator I admire so much and to team up with Moonstone is a dream come true.”
Captain Midnight is relevant today because he existed in a time similar to our own when the United States was in the midst of economic upheaval and the world was at war.
Augustyn noted “Captain Midnight has been a multimedia legend for 70 years and remains as vital today as when he first took wing. As ever, Cap delivers sky-high adventure and heroism in the classic style. Commander X is completely in sync with those ideals and will be the perfect partner in crime-fighting. Featuring the Air Fighters only makes it all that much more thrilling.”
Piscopo think it’s perfect timing to reawaken these WWII era characters and see what made them strong and interesting. “These characters stood for ideals; particularly the ideals of freedom, equality and fighting against fascism. The superhero genre blossomed during WWII because this is what they stood for.”
More about Moonstone Books: Moonstone publishes fine and distinct comic books, graphic novels, and prose featuring classic and new heroes in thrilling tales of adventure, mystery, and horror including wayward thriller-adventure heroes like Kolchak the Night Stalker, Buckaroo Banzai, Captain Action, The Green Hornet, The Avenger, The Spider, The Saint, The Justice Machine, Domino Lady, Zorro, The Phantom, Operator 5, G-8, The Green Lama, Honey West, Sherlock Holmes, Airboy, Zeroids, Secret Agent X, The Phantom Detective, and more. www.moonstonebooks.com
More about Brian Augustyn: Augustyn is an award-winning comic book editor and writer. He got his start in the industry in 1984 as an editor for Tru Studios’ “Trollords.” He then edited “Syphons” and “Speed Racer” for NOW Comics. In 1987, he joined DC Comics, starting out as a co-editor on “Action Comics” during its period as a weekly title. He then went on to edit “The Flash,” “Justice League” and the “Impact Comics” line of titles. Augustyn was recognized for his work in the industry with the Wizard Fan Award for Favorite Editor in 1994.
More about Jay Piscopo and Nemo Publishing: Piscopo is the author and illustrator of Nemo Publishing’s “The Undersea Adventures of Capt’n Eli” graphic novel series and “The Sea Ghost #1: The Sea Ghost in the Machine” comic book. Captain Midnight and Commander X are similar and unique in that they both were created as a vehicle for advertising a product. In the case of Captain Midnight, it was Ovaltine in the 1940s. Commander X is part of the Capt’n Eli universe of characters tied to the Capt’n Eli’s line of hand-crafted sodas from Portland Maine. Capt’n Eli is the namesake of real-life World War II veteran Eli Forsley who was also the inspiration for Capt’n Eli’s soda. Read the story behind the story at this link. On the web atwww.captneli.com and www.theseaghost.com.
In the hopes of beating the Black History Month rush, I went to see Red Tails last weekend. George Lucas had been making the interview rounds and he discussed how difficult it was for him to get this film made. He ended up paying for it himself, but then couldn’t find a studio to distribute or market it. Apparently, they felt there was no profitable market for a film with no white actors in the leads.
That is so offensive that I had to prove them wrong. However, I missed opening weekend, and therefore probably contributed to the studio’s bigotry. And, if the truth be known, I don’t particularly like going to movies that draw crowds because I find most audiences unspeakably rude. However, in this case, I would suck it up. And also, I went at one o’clock in the afternoon on a Sunday.
There weren’t a lot of people there, with maybe half the seats filled. The audience seemed to be mostly white and mostly male. The trailer that got the best response was for the Farrelly Brothers Three Stooges. Yes, that surprised me, too.
Lucas said he wanted Red Tails to feel like a movie made in 1944 that was just released this year. That’s a good description. To me, it felt like a Blackhawk comic or a Sgt. Rock comic brought to life. It was <a href=”
as a movie. Awesome fight scenes, clear enemies (Nazis! Racists!), noble sacrifice and really entertaining characters. Screenwriters John Ridley and Aaron McGruder wrote an effective and economical (in terms of words, not budget) script. Yes, that’s Aaron McGruder of Boondocks fame.
On what planet would this movie be ghettoized? Oh, right. This one.
Which brings me to the comics portion of this column. I was lucky enough to get a review copy of African-American Classics from Eureka Productions. This anthology, edited by Tom Pomplum and Lance Tooks, takes the works of amazing writers like Langston Hughes, W. E. B. DuBois, Zora Neale Hurston and others and turns them into graphic story with artists that include Kyle Baker, Trevor von Eeden, Lance Tooks and more.
Like most anthologies, this one has stories I like and stories I don’t. In general, the ones I don’t like don’t have much story. They are instead mood pieces. My bias is against the genre, not the specifics here. In fact, if I’m going to read an illustrated mood piece, I’d prefer to read one with the unusual (to me) use of language here, and the vivid artwork.
I suspect this book will stay in print forever, a way to entice reluctant readers to seek out other works by these authors. It’s a great book to have on your shelves all year round, not just February.
SATURDAY: Big Daddy Marc Alan Fishman