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ROUND TWO-Andrew Salmon Guest Reviews FELONY FISTS!

AN UPPERCUT ABOVE THE REST

A Review of Paul Bishop’s FELONY FISTS

by Andrew Salmon

Back in the day, sports pulps, including boxing pulps, were as common as Westerns or Romance magazines on newsstands everywhere. People thrilled to action-packed, fist-flying tales of fictional sports heroes in action. And anyone who knows their pulp history might tell you that those days are over.

Well, they haven’t read Paul Bishop’s Felony Fists!

Move over James Ellroy, there’s a new kid roaming the dark alleys of 1950s Los Angeles. Part of the Fight Card line from Fight Card Productions, Bishop’s Felony Fists, published under the byline Jack Tunney, tells the story of Patrick “Felony” Flynn a hardnosed police officer with the LAPD and boxer. Flynn can’t resist a good scrap and is trying to parlay his impressive arrest record into an invitation to the Hat Squad – the elite crew of detectives keeping La-La Land’s streets clean. So when Chief Parker wants to put a crimp in Mickey Cohen’s plans to take over the fight game, he turns to the best boxer on the squad. Flynn’s task is no piece of cake. He has to beat Cohen’s title contender and beat him soundly.

What follows is one delicious slice of bygone Los Angeles. Felony Fists is a winner on every level. The book is lean, mean and authentic and it’s one no fan of hardboiled fiction will want to miss. The boxing scenes are visceral, bloody and you feel like you’ve gone toe to toe with Flynn’s opponents by the time you’re through. Throw in some fine police work, corruption, intrigue, blackmail and deception and Felony Fists lays out an irresistible buffet.

Paul Bishop is the real deal, folks. If you’re a pulp fan, boxing fan or just love a hard-hitting, down and dirty mean streets pot-boiler, then Bishop has your poison. Without doubt one of the best New Pulp releases of 2011. This was my first Bishop work and it won’t be my last. I give Felony Fists my highest recommendation. Do not miss it!

FORTIER TAKES ON DOC VOODOO!

ALL PULP REVIEWS by Ron Fortier
DOC VOODOO
Aces & Eights
By Dale Lucas
Beating Windward Press
201 pages
Last year well known fantasy author Charles Saunders delighted the new pulp community by releasing his novel DAMBALLA, making it the very first pulp novel set in the 1930s to feature an African American hero.  Just this week that same book has been nominated for the Pulp Factory Awards of 2011 for Best Pulp Novel.
Of course good ideas often emerge simultaneously amongst multiple creators and this was the case here.  While DAMBALLA was making its big splash from its widely respected new pulp publisher, Airship 27 Productions, another hard hitting new pulp thriller was debuting from a little known outfit called Beating Windward Press.  This one also featured an African American avenger operating in Harlem, only this one was set in 1926, the heart of the Roaring Twenties.  Written by California based Dale Lucas, “Doc Voodoo” shares several iconic similarities with Damballa to be sure, yet there are also enough differences to define each hero as unique and original in the world of pulpdom.
The hero is a World War One veteran of the famous Harlem Hellfighters 369th Infantry Division named Booker Dubois Butler Corveaux, a practicing M.D. known in his community as Doc Dub Corveaux.  Raised in Haiti and  having traveled the globe during his service years, Doc Corveaux is well versed in the Voodoo Religion and has become the physical agent of three  powerful entities who, when possessing his physical body, imbue it with supernatural abilities that make him virtually indestructible.  Thus in this state, he dons the garb of the Cemetery Man, black clothes, twin .45 automatics, magical clay bombs, a top hat and white painted face to resemble a skull. This frightening entity has assumed the mantle of Harlem’s protector and as we learn in this first book, she needs one desperately.
Two rival gangs are battle for control of the streets and the action is focused on a tough minded woman known as Queen Bee attempting to open a posh speakeasy called Aces & Eights.  Her opponent is a sadistic gang lord called Papa House who will do anything to ruin her plans even if it means unleashing a terrifying magic to corrupt the entire neighborhood and bring about untold suffering and misery.  Into this vicious contest comes the Cemetery Man, guns blazing, determined to thwart that black magic and save the innocent souls caught in the crossfire.
Dale Lucas is a superb writer with an eye for period detail. His research is meticulous and he knows New York from one end to the other, painting a virtual setting that is truly authentic for its period.  His command of slang and mood of the times pulls the reader into a world in flux, a world caught between the past horrors of the first world conflict and the heady exuberance of a social order challenging the mores of the future.
And like any classic pulp tale, the pacing is fast, the characters brilliantly etched and the action non-stop.  This is a true page-turner that will have you cheering with each new gun battle, from this new pulp hero’s first appearance to his last.  And Lucas wisely leaves the finale open ended for many more sequels, all of which we eagerly await.
“Aces & Eights” is as good a pulp actioner as any other there on the market today.  It’s one and only flaw is its packaging.  Most new pulp publishers are aware of the demands of the genre in regards to marketing.  True, one cannot judge the contents of a book by its cover, but then again, one can’t sell a good book with a bad cover.  “Aces & Eights” isn’t so much a bad cover as a non-existent one.  The tiny image of a white skull and a little color design manipulation do not make a great pulp cover.  I would argue this book would have won lots more attention had it sported a traditional pulp painted front, visually debuting Doc Voodoo in full regalia, guns firing away.  So please, Dale Lucas, if you do indeed have more of his wonderful adventures in store for us, give your packaging the extra attention it really deserves.

FORTIER TAKES ON FELONY FISTS!

ALL PULP REVIEWS by Ron Fortier
FIGHT CARD : FELONY FISTS
By Paul Bishop
(http://www.bishsbeat.blogspot.com/)
128 pages
Punch. Block. Counterpunch. Duck. Uppercut. Jab. Haymaker. Clinch. The staccato machine-gun lingo of boxing that taps across the brain like a dance choreographed by battling gladiators.  It is a ballet of flying fists, controlled mayhem performed by all manner of combatants with something to win, prove or defend.  Of the entire classic pulp sports genre, the boxing magazines were by far the most popular and prolific. Now a group of today’s finest new pulp scribes have come together to recreate the blood, seat and tears of those canvas arenas in a series of short novellas under the guiding hand of accomplished novelist, Paul Bishop.
Bishop has an extensive resume from his long career as a police officer then detective for the Los Angeles police department, television and movie scribe and finally mystery/crime novelist.  Recently he’s gotten into the new pulp movement and it’s clear by this tale just how much he loves the old school boxing tales.  This story has the atmosphere and feel of an old Warner Brothers black and white flick from the 40s & 50s and one can easily envision actors like Spencer Tracy and John Garfield in the roles of his characters.  It is that evocative of the time and setting; L.A. in 1954.
Patrick “Felony” Flynn is a young cop on the force who is also an amateur boxer, having been taught by a tough-minded Catholic priest in the Chicago orphanage he and his brother were raised in.  Coming out of WWII and the Navy, where he continued his pugilistic ways, he swaps one blue uniform for another in getting back to civilian life.  His goal is to eventually become a detective and member of the famous anti-mob unit led by Chief Parker and called “The Hat Squat.”  
Through a series of fateful events stemming from his boxing prowess, Flynn is recruited by Chief Parker to help stymie mobster Mickey Cohen’s plans to infiltrate the boxing world via his heavy-weight fighter, Solomon King.  If King can whip Archie Moore, the reigning champion, then Cohen will have established a foothold in the city as well as the sports community.  Something Parker obsessively vows to stop at any cost; including making Flynn a detective in his elite team providing he becomes a professional boxer and takes defeats King.  No small tasks any way you slice it up.
What follows is a thoroughly enjoyable, fast paced, knowledgeable yarn that was a pure joy to read start to finish.  Bishop never misses a beat; again, knowing his melody by heart and relishing every single sentence, paragraph and chapter like a superbly orchestrated fight strategy.  “Fight Card: Felony Fists” is a sensational opening to what this reviewer expects is going to be a truly amazing series that will revitalize a classic pulp genre in a bold new way readers are going to love.  Me, I’m in his corner all the way.

Look! Over in Indianapolis! It’s a patriot… it’s a giant… it’s Super Bowl!

Yes, it’s Super Bowl, strange visitor from another… oh, you know the drill.

If you’re like us, you’re watching the game for the trailers for all the comic book movies that are coming out in the next year… which ones do you think worked? Which ones got you excited? Consider this an open thread to discuss.

 

REVIEW: “Bloom County: The Complete Library, Volume One: 1980-1982” by Berkley Breathed

bloom-county-vol-1-300x231-5139803The erstwhile “Berke” Breathed, who at some point in the last two decades learned what a “berk” was in British slang and decided to extend his professional name, presents one of the most interesting and stark success stories in the history of modern American strip comics: he lept to fame with Bloom County, almost from the moment it launched in 1980. [1] And then he ended that strip in mid-1989 (cementing its role as the quintessentially ’80s strip, for anyone with an axe to grind about that decade), partly for creative reasons and partly for overwork issues, to work on a spin-off, Outland, that never had the wide appeal or impact of its parent, even as it got more Bloom County-ish as it went along.

Every other major strip cartoonist before Breathed had a different reaction to success, creative unrest, and pressures of work: they all corporatized, bringing on gagmen and inkers and ghost pencilers to one degree or another, from the light end of G.B. Trudeau’s Doonesbury (inked by Don Carlton) to the high end of Jim Davis’s Paws, Inc. Garfield empire. But Breathed wanted to do it all all himself, and, if he couldn’t, he didn’t want anyone else to do do anything. So Bloom County remains entirely a product of the ’80s and of Breathed’s youth: exuberant, frenzied, full of more ideas and gags than it quite knows what to do with. (more…)

JOHN OSTRANDER: 101 Mistakes

ostrander-column-art-120205-4135114Almost every mistake I’ve ever made as a writer comes down to what I call a “Writing 101” mistake. I’ve been writing for a living for umpty-bum years at this point and you’d think I’d have graduated to at least Writing 102 mistakes, but no. It keeps coming down to the basics.

It usually happens because I think I don’t have to bother with the basics because, after all, I’ve been doing this for umpty-bum years now and it should all be second nature to me. Or because I’m behind in my deadline and don’t have time to bother with all that stuff.

Here’s a helpful clue. When you’re running late, you only have time to do the job right. Take a deep breath, clear out the cobwebs, looks at the basics, and work carefully. It winds up saving you time.

I need to have that pounded into my head with a very large mallet every so often.

What are the basics? To start off it’s the classic questions of who, what, when, where and how. By who I mean not just the characters’ names but who they are – their background, their history, their backstory. Those around a character help define them – who are their friends, their family, who loves ‘em and who hates them.

Think of your own life and who you know. How does that define you? Do you act the same way with your friends as you do with your parents? No, you don’t – they are different roles that you play and your actions adjust accordingly. All the roles are you but they are different aspects of you. Bruce Wayne as Batman is different from Bruce Wayne in public who is different from Bruce Wayne in private. As with you, so with your characters.

What can be defined in many ways; some of the most basic include what does the character do, what is their function in the story – protagonist, antagonist, supporting character? For me, the What also comes down to What Does The Character Want and what are they willing to do to get it. That governs every scene, every line of dialogue. Also, What Is At stake? Life, money, fame, ruin, get the girl, get the guy – what?

When would seem a no-brainer, but taking it for granted is a no-brain mistake. One of the legendary changes that Denny O’Neil and Neal Adams made when they took on Batman was to clear away the muck connected with the campy TV show was to make Batman once again a creature of the night. It was that simple, that elegant, and that basic. When can include time of year, era, the season and so on. The amount of time elapsing also matters. How much later does one scene take place after the previous one – immediately, soon, much later, a few days? You have to know.

Where would also seem obvious but a generic location tells us nothing about the characters or the story; a specific setting reveals a lot. How big or small is the house/apartment/office/coffee shop? What posters or art are on the wall or the desk? Details matter. Look around your own abode; what you choose to put in it says something about you. Same with your characters. My office currently says I’m a lazy slob. It says it pretty loudly, too.

Why does the story happen in the order that it does? Why do the characters make the choices that they make? That’s motivation. More often than not, there is no single motivation and the multiple motivations can be in opposition with one another. Back in college I was seeing this girl and she, teasing me, said that if I had to choose between her and a chocolate cake, I’d have to think hard. I told her, “Nonsense, my dear. You exaggerate. I would always choose you – with infinite regret for having lost that chocolate cake.” See? Conflicted.

We often want more than one thing at a time and often try to have it all and usually fail – because we can’t make a clear choice. Why do people make bad choices? Because conscious and subconscious are both acting upon us and they are rarely in agreement; what the heart wants is not necessarily what the head insists on. As with life, so with your characters.

And then there’s how. How does your character go about getting what s/he wants or think they want? How far are they willing to go to get it? Do they use direct action, indirect action, do they lie, cheat, steal, kill? Are there boundaries they won’t cross or are there just boundaries they don’t think they will cross. What are the specific acts? If the character tries and fails to achieve their goals, do they come back and try again? The story is meant to show us how far the protagonist/antagonist will go to get what they want. It reveals what they need or think they need. Are these acts consistent with who the character is – not just who they thinks they are, but with who they truly are? Who they are dictates how the character acts.

Each one of these – the who, the what, the where, the when, the why and the how – influences the other and as you play one off the other, the character, story, and themes come more clearly into focus.

One last word about mistakes. You are going to make them. I know writers who got frozen because of being afraid to make a mistake. It has to be perfect. Got news for them – nothing is perfect. Everything a mortal can do is flawed somewhere. You just do the best you can at the time.

One of the best teachers I ever had in anything, a man named Harold Lang, advised us to make big mistakes; you learn nothing from small ones. The operative word here, of course, is “learn.” Make new mistakes; don’t keep repeating the old.

Now if I could just remember that for myself. Ah, well; I’m off to make some mistakes.

MONDAY: Mindy Newell

MARC ALAN FISHMAN: Justice League Light Vs. Justice League Dark

fishman-column-art-120204-1317552This past week, I read both Justice League #5 and Justice League Dark #5. To say they are worlds apart is a bit on-the-nose, but suffice to say… it’s the truth. Justice League proper is loud, dumb, and thin. Dark is the polar opposite.

With an issue left to finish its first arc, Justice League needs a near miracle to turn my opinion around. In issue #5, Dark completed its first arc and I’m amazingly sold on it. Funny then that I didn’t bring that book home. My wife, and mother to our newborn son, bought it cause she loves Zatanna. Trust me, I have a millions reasons to thank her everyday. Now? I have a million and one. But I digress. This here column is meant to compare and contrast just why JL: Prime is poop, and Dark is dynamite. I hope Geoff Johns is taking notes.

Let’s start with the good. Both Leagues assemble a pretty stellar line-up. I know there are those out there that have a soft spot for the less-than-great Leagues of the past (like when they were in Detroit, or the amazingly crappy team from right-before-the-flashpoint), but let’s be honest: The present day roster takes its Magnificent Seven approach ala Grant Morrison’s run, and it was damned smart to do so. On the Dark side, we get a team-up that’s a veritable who’s who of the mystic arts.

With the Vertigo imprint now a part of the DCnU proper, we get to see stalwart mystic go-to characters like Deadman team up with John Constantine, amongst others. All in all, the teams work on paper, quite well. And John’s use of Cyborg as the would-be-everyman makes me forget all about the obvious affirmative action. The only character I wish they’d put on the Dark team would be Detective Chimp. Face it, monkeys equal sales.

Now that we got that out of the way, let’s dive into the bad, shall we? Justice League takes too many cues from the worst part of comics from the 1990s. Jim Lee is delivering amazing work, but at the cost of quality narrative. Splash after splash, action panel after action panel, and everyone always screaming, wincing, and punching. Also, all of it is on fire. Now, is Jim to blame for this? I don’t know. Geoff Johns is the man behind the script, so one might ask him if he intended the first arc to be so… typical.

For a guy who built a career on amazing origins, here he delivers his first disappointing one. Think of all the stereotypical team-forming storylines you can think of. Heroes meet, and think each other is the villain? Check. Egotistical in-fighting for control? Check. The evil-villain-from-out-of-nowhere who can only be defeated by having the team form? Check. That basic premise has been done to death in just about every team book, and funny enough? JL: Dark uses it too! But somehow, they pull it off. I’ll get to that later.

As I recall comics of my youth (those pesky ‘90s), it was always about the pop and sizzle, never about the words. It was all about who could beat up who and how, never why. Then I grabbed Watchmen, Sin City, books by Scott McCloud, and Kingdom Come and learned that comics can be stellar cape and cowl adventures… and use nuance and subtlety to end a story. Justice League throws all of that out the window, so we can make way for everyone taking time to ask what Batman’s powers are. Snicker.

Justice League Dark takes that same convoluted plot and smartly dampens it for characterization. The first arc is the antithesis to the uniting of individuals for the greater good. Instead we have severely independent agents being routed to stop something against their will. Over the course of the book, characters do fight one another, but it’s done with nuance. When Deadman threatens John Constantine, it’s because he cares for June Moon, who Constantine is obviously hurting in order to save the greater good. No puffed up chests and snarky dialogue.

And the big bad of the book? Well it turns out to be the misguided Enchantress, who lost control due to Madame Xanadu’s misguided tinkering. And at the climactic battle, when the score is blasting, and characters shout… it’s not the uniting of the mystical mavens of the greater DCnU that saves the day. It’s just Constantine doing his job. When the dust settles, the team, as it were, stand as independent as they were at the books’ beginning. It’s a bold move by Peter Milligan, who opts to dose his Justice League with a bit of realism. Realism, is a comic featuring a guy who has a super secret all-powerful vest? Yup. And it’s pretty darned cool.

I’ve merely scratched the surface here. Now, before you fire up the engines of hate, let me act as my own Devil’s Advocate. Justice League has had some great moments. As I mentioned before, I think Cyborg has been a real highlight of the book, and Johns’ Hal Jordon is a cock-sure treat, especially when he gets his ass whooped. And truth be told, the sales figures put me in my place pretty quickly. And Justice League: Dark isn’t exactly narrative fiction perfected. Over five issues Milligan utilized the “two characters show up somewhere, and spend their time questioning why they’re there scene” about 27 times. And as ComicBookResources’ Chad Nevett noted in his review of issue #5. Milligan may need to do a ton of back-peddling to assemble his team for the next arc.

Overall though, I think it’s clear: Justice League thus far has been far too busy trying to bring the “oohs and ahhs” while Dark spent its time trying to develop its characters beyond witty retorts, and punching. The books are clearly targeting different audiences, but even those who prefer eye laser blasts and Batarangs to backwards spells and Photoshop glow effects…clearly see where the flagship of the DCnU is aiming only at the lowest common denominator. If the DCnU is to make those who don’t read comics pay attention, modeling their mainstay book off of Michael Bay mentality isn’t the way to do it.

SUNDAY: John Ostrander

The Point Radio: Adam West On DARK KNIGHT

pt020312-2690788We’ve got more with TV‘s original BATMAN cast including Adam West weighing in the upcoming DARK KNIGHT movie, Burt Ward on creating that catch phrase. Plus DC whores out WATCHMEN in a big way and Marty McFly may be landing on Broadway.

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

MOONSTONE AND NEMO PUBLISHING BRING CAPTAIN MIDNIGHT AND COMMANDER X TOGETHER!

New Captain Midnight Comic Book Coming in 2012

Take to the Skies with Captain Midnight and Commander X: New Comic Book on the Horizon from Moonstone Books and Nemo Publishing

cmcx01-9674100At the end of this year, Nemo Publishing and Moonstone Books will publish a cross-over one shot comic book featuring the legendary Captain Midnight and Commander X from Nemo Publishing’s “The Undersea Adventures of Capt’n Eli” graphic novel series. This 28 page, full-color book will be written by longtime DC Comics writer and editor Brian Augustyn. Artwork and co-plotting will be by Jay Piscopo, author and illustrator of “Capt’n Eli.”

“When real life casts long shadows over us and time seems to be running out, that’s the time to look to the skies for the antidote to modern worries,” said Augustyn. “I couldn’t be happier to be working with Moonstone, Nemo, and my great friend Jay Piscopo on this thrilling and timely project.”

This new book will feature guest stars from other Moonstone books, including Airboy and the Air Fighters, and will pay homage to the great heroes of yesteryear, particularly aviation heroes.

“I’m a huge fan of Captain Midnight and what Moonstone has done with the character. I see this as an opportunity to introduce new fans to this once very popular hero from American pop culture,” said Piscopo. “Working with a friend and a creator I admire so much and to team up with Moonstone is a dream come true.”

Captain Midnight is relevant today because he existed in a time similar to our own when the United States was in the midst of economic upheaval and the world was at war.

Augustyn noted “Captain Midnight has been a multimedia legend for 70 years and remains as vital today as when he first took wing. As ever, Cap delivers sky-high adventure and heroism in the classic style. Commander X is completely in sync with those ideals and will be the perfect partner in crime-fighting. Featuring the Air Fighters only makes it all that much more thrilling.”

Piscopo think it’s perfect timing to reawaken these WWII era characters and see what made them strong and interesting. “These characters stood for ideals; particularly the ideals of freedom, equality and fighting against fascism. The superhero genre blossomed during WWII because this is what they stood for.”

More about Moonstone Books: Moonstone publishes fine and distinct comic books, graphic novels, and prose featuring classic and new heroes in thrilling tales of adventure, mystery, and horror including wayward thriller-adventure heroes like Kolchak the Night Stalker, Buckaroo Banzai, Captain Action, The Green Hornet, The Avenger, The Spider, The Saint, The Justice Machine, Domino Lady, Zorro, The Phantom, Operator 5, G-8, The Green Lama, Honey West, Sherlock Holmes, Airboy, Zeroids, Secret Agent X, The Phantom Detective, and more. www.moonstonebooks.com

More about Brian Augustyn: Augustyn is an award-winning comic book editor and writer. He got his start in the industry in 1984 as an editor for Tru Studios’ “Trollords.” He then edited “Syphons” and “Speed Racer” for NOW Comics. In 1987, he joined DC Comics, starting out as a co-editor on “Action Comics” during its period as a weekly title. He then went on to edit “The Flash,” “Justice League” and the “Impact Comics” line of titles. Augustyn was recognized for his work in the industry with the Wizard Fan Award for Favorite Editor in 1994.

More about Jay Piscopo and Nemo Publishing: Piscopo is the author and illustrator of Nemo Publishing’s “The Undersea Adventures of Capt’n Eli” graphic novel series and “The Sea Ghost #1: The Sea Ghost in the Machine” comic book. Captain Midnight and Commander X are similar and unique in that they both were created as a vehicle for advertising a product. In the case of Captain Midnight, it was Ovaltine in the 1940s. Commander X is part of the Capt’n Eli universe of characters tied to the Capt’n Eli’s line of hand-crafted sodas from Portland Maine. Capt’n Eli is the namesake of real-life World War II veteran Eli Forsley who was also the inspiration for Capt’n Eli’s soda. Read the story behind the story at this link. On the web atwww.captneli.com and www.theseaghost.com.

MARTHA THOMASES: George Lucas, Black History, and African-American Comics

thomases-column-art-120203-6924235In the hopes of beating the Black History Month rush, I went to see Red Tails last weekend. George Lucas had been making the interview rounds and he discussed how difficult it was for him to get this film made. He ended up paying for it himself, but then couldn’t find a studio to distribute or market it. Apparently, they felt there was no profitable market for a film with no white actors in the leads.

That is so offensive that I had to prove them wrong. However, I missed opening weekend, and therefore probably contributed to the studio’s bigotry. And, if the truth be known, I don’t particularly like going to movies that draw crowds because I find most audiences unspeakably rude. However, in this case, I would suck it up. And also, I went at one o’clock in the afternoon on a Sunday.

There weren’t a lot of people there, with maybe half the seats filled. The audience seemed to be mostly white and mostly male. The trailer that got the best response was for the Farrelly Brothers Three Stooges. Yes, that surprised me, too.

Lucas said he wanted Red Tails to feel like a movie made in 1944 that was just released this year. That’s a good description. To me, it felt like a Blackhawk comic or a Sgt. Rock comic brought to life. It was <a href=”

 as a movie. Awesome fight scenes, clear enemies (Nazis! Racists!), noble sacrifice and really entertaining characters. Screenwriters John Ridley and Aaron McGruder wrote an effective and economical (in terms of words, not budget) script. Yes, that’s Aaron McGruder of Boondocks fame.

On what planet would this movie be ghettoized? Oh, right. This one.

Which brings me to the comics portion of this column. I was lucky enough to get a review copy of African-American Classics from Eureka Productions. This anthology, edited by Tom Pomplum and Lance Tooks, takes the works of amazing writers like Langston Hughes, W. E. B. DuBois, Zora Neale Hurston and others and turns them into graphic story with artists that include Kyle Baker, Trevor von Eeden, Lance Tooks and more.

Like most anthologies, this one has stories I like and stories I don’t. In general, the ones I don’t like don’t have much story. They are instead mood pieces. My bias is against the genre, not the specifics here. In fact, if I’m going to read an illustrated mood piece, I’d prefer to read one with the unusual (to me) use of language here, and the vivid artwork.

I suspect this book will stay in print forever, a way to entice reluctant readers to seek out other works by these authors. It’s a great book to have on your shelves all year round, not just February.

SATURDAY: Big Daddy Marc Alan Fishman