Tagged: ComicMix

Send In The Clowns, by Michael Davis

Last week I was in New York for just 24 hours. I flew in to do my Black Panel at the New York Comic Con and meet with Mike Gold about another project I’m doing for ComicMix. The week before I was suffering from a series of migraine headaches and got on the plane with the full knowledge that I could have a relapse. THEN Jet Blue lost the only bag I checked. That bag happened to be what I needed for a meeting with Mike and another meeting I was having. So with all that in mind I was not expecting the best of times. In fact I was thinking the trip was a mistake.

So I was not in the greatest of moods when I got to the con. THEN I had an impromptu

meeting with Mike Richardson, which turned into great news! THEN I meet with Mike Gold and that meeting was great even without the stuff I wanted him to see that was in the bag that Jet Blue lost. THEN I talked to Dwayne McDuffie and got some more good news from him about a project we are planning! THEN, the Black Panel was great fun. THEN I had dinner with ComicMix’s Media Goddess Martha Thomas and she introduced me to TWO great writers that I hope to work with in the future.

THEN, I was sharing some more good news with my best friend Denys Cowan. As head of BET Animation, a division of Black Entertainment Television (BET), he announced production on The Black Panther animated series, which is really cool.

So, I was feeling pretty darn good when I flew back to L.A.

THEN I met this guy…  (more…)

Marvel Interactive on Iron Man and Hulk: New Deal For Comic Book Videogames?

Comic book and videogame fanboys freaked out a little recently when the news broke that Sega would be handling Marvel’s movie-based games. After years of bad Marvel Comics videogames, Activision turned out solid hits that satisfied the mainstream and comic fans alike, such as Spider-Man and Marvel: Ultimate Alliance. While the Activision partnership continues, the New York Comic Con panel Marvel – Iron Man and The Incredible Hulk: Making the Video Games emphasized that Marvel themselves were taking a greater hand in game creation.

Justin Lambros, VP of Marvel Interactive, operates out of the same West Coast office as Marvel Studios. The philosophy is that his division can oversee the partners, and with their studio ties they can improve the process by increasing development times, granting access to movie assets earlier, speeding approvals and allow for movie talent participation. They can also relate to the studios what the limitations are of the current systems.

It’s an interesting idea that brings to mind the ’90s buzzword "synergy," but in this case it seems to be making good on its promises. As mentioned in earlier articles, the Iron Man movie-based game producers were granted access to the CGI models for the armor much earlier then usual. Iron Man game director Jeffrey Tseng said that meeting the cast while doing the voices made a difference.

"Robert Downey gave us insights into the character," said Tseng — something they wouldn’t have received with sound-alike voice actors. Also, the action figures for the Iron Man and Incredible Hulk movies will feature characters only seen in the videogame adaptation. (more…)

The Weekly Haul: Reviews for April 24, 2008

This week in comics was all over the map, a schizophrenic jumble of thrills, idiocy, fun and pulp. The good books were great, and the bad ones were terrible. At the very least, it was entertaining from start to finish.

micetemplar-1-7644301Book of the Week: The Mice Templar #4 — After the third issue of this series came out a couple months back, I wrote that while it was a good read, I was still waiting for the story to diverge from the rote fantasy plot. Writer Bryan J.L. Glass sent me a note saying just wait for issue #4, when things take a big turn.

Sure enough, the latest issue marks the point when The Mice Templar went from good to great. This isn’t just a fantasy tale featuring mice, it’s an intricately detailed epic and one of the best stories on comics shelves today.

In issue #4, Karic and Pilot continue their journey, with Karic showing both his potential as a great Templar and his youthful uncertainty. As they go along, Glass draws readers deeper into the massive mythos he has created, a back story that is mysterious but not confused. The issue ends with a too-good-to-spoil moment of "nothing will ever be the same." My only complaint is having to wait two months for the next issue.

Lastly, Mike Oeming’s art on this series improves with every issue, and it started out strong. He manages to make scenes of fighting mice into tense, dramatic moments, and his watercolor work in the concluding pages expands on the perceptions of what comic book art can be.

The Runners Up:

The Mighty Avengers #12 — Those of us who bailed out on the end of the horrifically delayed Secret War finally have an answer to the question of "Where the hell did Nick Fury go?" In this potboiler of an issue, Brian Michael Bendis diverges from the boring Mighty team to trace Fury’s movements while in exile, starting with the one-eyed wonder finding out about the Skrull infiltration.

From there, a paranoid Fury pushes forward as covertly as possible, investigating anyone and everyone to determine who the Skrulls are. The issue ends with an exhausted and uncertain Fury standing before a wall of photos of heroes, some marked as Skrulls. The issue follows in tone the great Gene Hackman thriller The Conversation, and is perhaps the best Secret Invasion lead-in yet.

Fall of Cthulhu #11 — This Lovecraftian tale from BOOM! Studios has been up and down over the first storylines, but the latest (The Gray Man) starts off like a perfect blend of Lovecraft’s stories and an old issue from EC Comics. A mysterious girl — you know trouble’s brewing when her nickname is Lucifer — is pulled into a sheriff’s office, and the authorities struggle to figure out how she’s connected to all the recent trouble in Arkham.

Michael Alan Nelson’s script work because he perfectly sets up the sheriff and his deputies in the role of the unknowing everymen who’ve stumbled into some ugliness far beyond their comprehension. This is a genuinely creepy book.

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NYCC Kids Report: Archie Comics Panel

[Editor’s Note: There was a big emphasis on kids at this year’s New York Comic Con, with a sizeable chunk of Sunday’s programming geared toward the youngest of the comics-reader age bracket. While we consider ourselves a pretty young-at-heart crew, we thought it best to go to an actual member of the event’s target audience for this report on Sunday’s kid-savvy "Growing Up With Archie" panel. The author of this report (with a little help from our own Martha Thomases) is Lillian Baker, daughter of popular writer/artist Kyle Baker, and an aspiring artist in her own right. -RM]

We attended Sunday’s presentation by Archie Comics.  The room was nearly full, with lots of girls sitting next to their mothers.  The panel included Archie Comics editor-in-chief Victor Gorelick, publisher Michael Silberkleit, managing editor Mike Pellerito, artist Dan Parent, creators Barbara Slate, Fernando Ruiz, Misako Rox and ComicMix’s own Andrew Pepoy.

After a slide show that presented Archie and his friends through the ages (including a character named Wilbur we had never seen before), Mr. Silberkleit said that parents can trust Archie Comics to always tell good stories.  He let everyone introduce him or herself (Mr. Gorelick has worked at the same company for nearly 50 years!) and talked about some new projects, including a new look for Jughead and a series called Archie’s Freshman Year.  He said there would be stories about the characters applying for college, too.

Since Archie has been around more than 60 years, we asked, "Shouldn’t they be old geezers asking for pills instead of going to college?”  Mr. Silberkleit asked if anyone wanted to read those stories, and only a few people said, “Yes.”

We also asked, “Why do Betty and Veronica like Archie so much?  He’s the nerdiest guy in the school. He drives a crappy car.  He doesn’t have any money.  He doesn’t look great and he has freckles and crosses on his head.”  Dan Parent said all of this gave hope to him when he was a kid.

They talked about a bunch of new series, including Riverdale Jones and the Temple of Food.  The company is also publishing a “Who’s Who” of the MLJ superheroes, such as The Shield, The Fly and The Web.  Andrew Pepoy is doing a new Katy Keene graphic novel that will be out in August. There’s also going to be Archie’s Vault, which will reprint all the old stories, like the DC Archives.

The stories look like they’ll be fun, and you can find them at newsstands everywhere.  You can also find them at places like Wal-Mart.


Our thanks go out to Lillian for providing this special report from the show!

New York Comic Con: The Brain-Dump Roundup

Here we are, two days after the beast that is New York Comic Con settled back into hibernation, and all that’s left of the big show are piles of discarded promo cards, comics with dinosaurs fighting tanks, and a bunch of skrull masks missing their rubber-band straps. Welcome to my post-NYCC highlight reel, folks.

All things considered, the convention was a fine time. Sure, the bar was set pretty low when you consider the debacle of the first NYCC show, but even when one adds all of the other recent conventions to the frame of reference, this year’s NYCC fared pretty well. With a few exceptions, it felt like just the right level of crowd — not packed to an uncomfortable San Diego Comic-Con level, but not the empty, depressing little ghost towns of Wizard World Texas and Philadelphia. The creators I spoke with seemed happy about the show, too. They weren’t hustling to cover the cost of their attendance or feeling frazzled by crowds, contradicting policies or inevitable scheduling issues that pop up at these types of events.

Friday was manageable, Saturday was tolerable and Sunday was actually somewhat relaxing. The temperature allowed attendees to dress comfortably — no winter jackets to increase the sweat level once you enter the building, and no oppressive heat outside to raise the humidity levels before you even reach the front door. The big programming dust-up on Saturday, in which a perfect storm of late-running panels and big-name guests prompted the convention staff to close the panel area for a short time, was the only major problem I had with the show — and only because it made me slightly late to the panel I planned to attend. (more…)

acme1-7237097

Review: Chris Ware’s ‘ACME Novelty Library, Vol. 18’

acme1-7237097ACME Novelty Library, Vol. 18
By Chris Ware
Drawn & Quarterly, 2007, $18.95

My friend and former colleague James Nicoll once said “Whenever I find my will to live becoming too strong, I read Peter Watts.” For me, Chris Ware fills the same function – Ware’s work is almost terminally depressing, but executed with such craft and skill that it’s impossible to look away.

This edition of [[[ACME Novelty Library]]] continues Ware’s current graphic novel, “Building Stories” – at least, that’s what this has been called before; there’s no page with that or any other title in this book – with a series of interconnected short stories about an unnamed woman who lives on the top floor of that apartment building. (Parts of this volume also appeared in The New York Times Magazine in 2007 as part of their cruelly-misnamed “Funny Papers” feature – Ware might have been the most bleak thing in that comics space so far, but all of it has been serious, most of it has been dour and none of it has been funny.)

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We Become What We Deserve To Be, by Elayne Riggs

It’s now been three days since NY Comic Con 2008 ended, but I had to save my con report until now because it usually takes me this long to fully recover and gather my thoughts. The older I get and the more convention time I’ve logged, the more a few patterns begin to present themselves, and this con pretty much ran the gamut for me.

Friday was our longest stint at the con, and is pretty much a blur to me now. I’d had no set plan other than touching base with the ComicMix office and wandering around Artists’ Alley to see friends, but I was determined to give the exhibition hall as thorough a perusal as possible during the "trade only" portion of the con in the morning. But between the non-comics media stuff and the dealers in which I had little interest, it all ran together far sooner than I’d expected, and I quickly found myself in "seen one, seen ’em all" mode, wishing I’d prearranged specific meetups with blog friends and such. Thing of it was, though, I wanted to wing it. I’ve had to insert so much structure into my life what with the job search that I just wasn’t up to organizing anything having to do with fun, leisure activities.

Speaking of organization, I should mention that this was hands-down the best run NYCC yet, even with the reported surge in attendance. The volunteers were helpful without being intrusive, polite to a fault (one even asked if we needed help finding anyone in Artists’ Alley) and extremely professional. What a total pleasure! We saw a queue on Friday to get into the Javits, but nothing like the chaos of previous years. And here I must confess that part of the reason we may have seen only the sunny side was that we’d decided to truncate our time on Saturday and Sunday to about four hours rather than the entire day.

We have to face facts — these days, even in our home town, a full convention day takes a lot out of us, between all the walking and the hour-plus bus rides (which turned into two hours going back, as the crosstown bus from the Javits tended to arrive at Sixth Avenue moments after our express bus departed, leaving us to wait another 30 minutes for the connection). We’re not about to keel over or anything, we make it up and down the two flights between our apartment and the sidewalk just fine, but neither are we cut out any longer for the more frenzied activity we could handle ten years ago. (more…)

NYCC: A Post-Game Analysis

comicart2-4363435Fifty-nine weeks ago I slammed the first two New York Comic-Cons pretty hard, so it’s only appropriate that I comment on this year’s jamboree. The previous shows were held in February, so the mere fact that people waiting in line this year didn’t have to suffer in below-freezing wind chills is, in and of itself, a vast improvement.

The show was better organized, crowd flow on Friday and Sunday was almost manageable, and the convention staff from Reed Communications (not the volunteers, who were great) drifted more towards being hospitable and informed. In fact, they were neither hospitable nor informed but you could tell that this year somebody suggested being so might be a good idea.

Saturday was pretty much the same premise as last year: “What if you tried to squeeze the entire population of Manhattan into a phone booth?” They claim attendance records were broken and that would be nice to believe, but it would be even nicer if they were at a venue where they could actually obtain enough space so that people could walk down the aisles without getting bashed in the face by an endless number of backpacks and tripped by an equal number of light sabers.

I can’t help but wonder what the show would have been like if god hadn’t helped out. Passover started Saturday and the New York metropolitan area contains a lot of religious Jews. And the pope was in for the weekend, so a lot of Catholics were attending one or another event. In fact, it looked like he was on Frank Miller’s Dark Knight panel.

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Review: ‘Fantasy Classics’ edited by Tom Pomplun

fantasy3-7944618Fantasy Classics: Graphic Classics Vol. 15
Edited by Tom Pomplun
Eureka Productions, 2008, $11.95

The “[[[Graphic Classics]]]” series most of the time sticks to a single author per volume, but not always – they’ve had [[[Horror Classics]]], [[[Adventure Classics]]], and [[[Gothic Classics]]] already, and I wouldn’t be surprised to see more along those lines. (There’s no one chomping at the bit for a full volume of Sax Rohmer or Anne Radcliffe, for example, and it’s also a way to do more Poe or Lovecraft without doing a full-fledged “volume two.”) 

[[[Fantasy Classics]]] has two long adaptations – of Mary Shelley’s Frankenstein and of H.P. Lovecraft’s “[[[The Dream-Quest of Unknown Kadath]]]” – that each take up about a third of the book, and some shorter pieces that fill up the rest. They’re all fantasy, as advertised, but they’re very different kids of fantasy from each other – many, in fact, consider [[[Frankenstein]]] to be science fiction, indeed the ur-SF novel – and none of them are much like what’s mostly found in the “Fantasy” section of a bookstore. There are no Tolkienesque elves or post-[[[Buffy]]] vampire lover/killers here.

The book leads off with a single-page adaptation of Lord Dunsany’s “After the Fire” by Rachel Masilamani; it’s fine for what it is, but basically a vignette.

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UPDATE: Doctor Who Review: Season Four, Episode #1 – New Companions, Old Feelings

Holy time-wimey, wibbly-wobbily bits, Doctor! It looks like the BBC/Sci-Fi Channel schedules got the best of us here at ComicMix, so  in the interest of preventing any  more spoilers, we’re pulling this article off the site and re-posting it on Monday , April 28.

Thanks to ComicMix reader David and our own John Ostrander for catching the time-traveling mistake!

Be sure to check out the Season Four premiere (here in the U.S., that is) of Doctor Who on Friday, April 25, at 9 PM EST on Sci-Fi Channel, then return here the following Monday for our analysis of the episode!