Tagged: Phil LaMarr

Phil LaMarr talks Goblins Animated!

Hey friends, have you seen this?! It’s the Indiegogo for a project called Goblins Animated, and it looks completely awesome.

It first popped up in my Instagram feed as something connected to actor/voice actor Phil LaMarr, and that was enough to get me to check it out. As it turns out, Goblins Animated is to be a new animated series based on the decade-long run of the webcomic Goblins, by creator Tarol Hunt; and is the brainchild of Tarol, Phil, and Matt King.  The animated show, like the comic before it, will be the story of a D & D realm told from the point of view of the little guys, the “monsters,” instead of the adventurers. It’s a heroic tale of a group normally considered evil and weak. “Think Smurfs meets Game of Thrones.” It’s planned to start with ten episodes, and will feature famed voice actors including  Billy West, Maurice LaMarche, Jim Cummings, Tara Strong, Matthew Mercer, Jennifer Hale, and Steve Blum.

After checking out the Indiegogo, I hopped over to the comic to check out the source material. Even just a few strips in, I could tell that this is a very clever and fun comic – with the kind of layers of storytelling, character, humor, and social commentary that I love. Realizing that, I had to know more. So I sat down for a great chat with Phil himself, who shared a ton of details with me. The interview made me that much more sure that this project needs to be made!

Listen to the interview or read the transcript below, and you’ll see exactly what I mean!

 

Emily: Hi Phil! Today we are talking about Goblins Animated, which is a new Indiegogo* project that you are involved in. I saw it coming up and looked at it and I immediately wanted to talk to you. So this started as a comic, it’s been going for ten years, and now you are involved in a project to make it an animated show. How did that happen?

Phil: Well, let’s see. Tarol Hunt, the creator of the Goblins comic, lives up in Vancouver. He’s been doing the comic for a long time. He, years ago, became friends with Matt King. Matt is an actor, voice actor, director, and writer. He has a show called World of Steam that he created. And they share various geekeries, and got to know each other, and Matt and I know each other through acting circles. Matt had the idea of, “This comic is so good, it should be seen by more people, and in this way.” He mentioned it to Tarol, and Tarol was like, “Oh, I don’t know, I don’t know.” He mentioned it to me and I was like, “Yeah! That’s amazing.”

Because I’m an old D&D head, and so getting into the comic, I was like, “Oh my God, all those references, that takes me back.” And I immediately saw in the writing and all these characters, a chance to do something really cool and really different in animation. Because so much of animation is kids-oriented; which doesn’t mean that it’s bad. But a lot of it tends to be much of the same. Like anytime there’s a show that’s action-oriented with a small kid at the center, then you get five of them. Or if it’s kind of like, psychedelic, and, you know, little kids watch it and kids stoned in college watch it – four of those. And this was something that was really, really different from anything that’s on.

I mean, the characters look like cartoon characters. But the stories that Tarol’s been telling are so much deeper. But, there’s also this geek-nerd-D&D thing at the same time. So it’s funny, and heartfelt, and then sometimes, there’s just things from D&D like, “I attack with my +1 Broadsword!” In the game, you’re just talking it. But in the comic, you see it. And the idea of actually giving all of that bloody, violent, medieval action life and movement just jazzed me so much. So basically we’ve been working over the last…going on two years. And figuring out what we need to do.

The first thing we did was adapt those stories that Tarol has been telling in comics into animated scripts. Because there are certain things you can’t do, and certain things you need to change. His pacing is that he does a page a week. Every medium has its strengths and its weaknesses. You can’t just port something over. Sorry, Robert Rodriguez. Sin City…was fine. Not great. But that’s the thing. People say, “Oh my God, this comic book is so cinematic!” That doesn’t make it a movie. You have to take the essence of it, the core, the thing that makes it cool – don’t lose that – but then adapt it to the form. So we spent a lot of time doing that, working with Tarol and Matt and me, just putting together the script, figuring out how these characters work the same – what we have to hold on to – and what things we can change, to make it work, so they start moving.

E: Yeah! So you said you knew Matt and Tarol knew Matt. How did you find the comic – was it through Matt? And did he just say, “Hey, you have to read this thing?” And you just started reading it and fell in love? What happened there?

P: Yeah! Because when you go on and you see the newest page, and you’re like, “Oh my gosh!” And then you go into the archive, and…basically, I just sat down and read the whole ten years at once. Wow…I guess I was going to say I had never binged a comic before, but I guess that’s what trade paperbacks are, aren’t they?

E: Yeah, I mean that’s pretty much why I like trade paperbacks, is because you can read more story at once. I love that we are both full-on comics geeks, because I know we’ve talked about this before, and I’ve done the same thing with webcomics and trade paperbacks. You’re like, “Where’s the other ones? So actually, I saw this project because you mentioned it at some point on social media, and I thought, “That looks interesting,” and then I went back and went, “I want to support it, where’s the Indiegogo?” And now the Indiegogo has launched, which we’ll talk about. But I started reading through the first ones, in Book I.

P: You went back to the first stuff? That’s so funny.

E: Yep, all the way to the beginning, to see what it was like, and I read about a third of Book I, because unfortunately I didn’t have time to read the whole ten years before we talked, because it’s a lot! And I want to enjoy it, I don’t want to just skip through it! But then I went to Book III, and Book V, just to see how it changes. Because Tarol put up that thing in the beginning that says, “Hey, my art has changed.” And of course that happens; so I was wondering what the characters look like now, because that might be more like what we’ll see in the animation. And the comic looks so clever, even in the beginning. I could see why it appealed to you, and I could see why it would appeal to me as well, and why when I saw a little bit on social media I thought, “That sounds like something I would like to support.” So when you first started reading the comic, was there a particular aspect that drew you, or was it the whole package? Did you like the humor, or the D&D, or the characters, or what really grabbed you the most?

P: It was the fact that he was doing all of those things at once. To me, especially in animation, it’s so rare. Futurama is one of the few shows that has real humor, and real heart. And the fact that Tarol was doing jokes, really funny stuff, but even back in the beginning, he was also doing, like, “Why do these adventurers come after us?” “Because they think we’re less than them.” Like, metaphors for racial oppression. And then – silly jokes!

E: Yes! And all the weird names of the goblins, that are very clever and fun and interesting, but also kinda cute. I love that the fortune-teller (spoiler alert?) calls herself Young-and-Beautiful, and she’s old, and weird-looking, all lopsided. Because the fortune-teller names all of them, so she gets to call herself something nice!

P: Right! Exactly! And Can’t-Think-of-a-Name-Cause-He-Looks-Like-a-Regular-Guy – that’s his name.

E: Yes – and he has that look! Even in the early art, he’s got that little *ting* smile going on. I thought all that was really clever. You talked about how there are layers to it, about classism, and racism, and commentary on those things. I wondered what audience you are aiming for and how you’re going to fold in the different layers through the animation? Are you having to adapt things from the comic in that way as well to make it fly in an animated format?

P: Now that’s one of the issues. And it’s basically the biggest reason that we’re doing this as a Indiegogo. Because Tarol’s got the designs, he’s got the premise. We could have taken this and tried to sell it to studios or networks. We talked to some people – and of course one of the early notes we got was, “What if there’s one character who doesn’t ‘get’ the whole D&D thing, so we can explain it to the audience that way?” And we’re like, “Uh-uh.”

E: Oh, right. They wanted an exposition backstory guy.

P: Yeah, and the truth of the matter is, we want to tell this story this way. We don’t want to have to water it down, or take out some of the layers. It’s like, “Well, we can’t really do that social commentary stuff. Kids won’t get it.” I believe that audiences now, for animation, are much more sophisticated than most studios, producers, and major media entities give them credit for. Because more people can do more kinds of things now, you see such an amazing range. And you do see a lot more adult-oriented animation. And by that, I don’t mean, you know – topless. I mean sophisticated, and layered. Like, our last season of Samurai Jack – we couldn’t do that back in the early 2000s.

E: I’m always a proponent of not talking down to the viewer or the reader; if it’s the story you want to tell, then someone out there is going to want to hear it. So I love that you’re trying to translate this in a way that doesn’t lose that, and crowdfunding is maybe the best means for that because you don’t want the meddling.

P: We want to maintain control and be able to hold on to what makes this comic so special. Always there’s the danger, when you broaden an audience, of “Will some people get it?” But to me, that’s the wonder of having something that works on a number of levels. If somebody just wants the D&D references, they’ve got that. If somebody loves the action sequences, they’ve got that. If they never get the social commentary that’s underneath – fine.

E: Maybe they’re still enjoying it for other reasons. Or it’s not their thing – that happens too. But I always like the idea of aiming high, because then you’ll hit more layers. That sounds really exciting. So you’ve got all this source material to work with, and you’re just starting out; so is there an overarching plan? Are you taking it from the very beginning, and going from there to make it an ongoing story?

P: Well, that’s our one sop to broadening the audience. We can’t plop people down in the middle. Especially because the storytelling is layered and relatively complex. So we go to the beginning of the premise – how do these goblins become the adventuring party? That’s the first story arc. Because the thing is, all of the characters are already there fully formed. Warriors, the goblins – this whole story arc basically builds the overarching premise of – the humans are not the heroes, necessarily. The goblins are. And that’s the twist. And that’s also what I think a lot of D&D people respond to is, “Oh, yeah, that’s so funny!” Because it’s a twist on what we all grew up with, know, and play every Thursday. So that you don’t want to lose.

But it also makes it a nice entry point into the world. I think as it goes on we’ll definitely have more opportunities. Because Tarol is like, “I did that ten years ago. I wasn’t as good as I am now. Can we not do that thing I did?” And there are things where he’s like, “I shouldn’t have done that. Let’s change this.” And we’re like, “Oh, but we love that!” We sometimes go back and forth that way. But it remains to be seen how we will build the story. In terms of: will we pull some things that he got to later, earlier. The three of us will work on that. Because again, you don’t want to lose anything. But you also want to take advantage of whatever opportunities the new format offers you. Like, “Well, I did a whole section where they’re just walking through the woods for three weeks.” “Yeah, man, we’re going to skip that one.”

E: Yeah, you’ve got to condense that down somehow!

P: Yeah, not the best thing to animate.

E: Well, technically, that would be easy to animate. But not the most exciting.

P: Actually, what we’ve found is less that, than more that we’re finding ourselves digging into moments, and expanding them. Because the things that take time on a panel, you can dig into, and blow up. Like, “No no, this is a whole scene now!” You go back and forth. In this medium, we can do this with it, that you couldn’t do before – like 360 degrees!

E: So it is becoming its own entity in a different way. Now, you already have listed excellent voice talents. Some are familiar from Futurama or other animation. So far we’ve got Billy West, Maurice LaMarche, Jim Cummings, Steve Blum; and I’m not as familiar with Matt Mercer in the voice sense, but he also is one of the masterminds behind Geek & Sundry’s Critical Role, which of course has some relevance here. So – is he working in other aspects besides voice because of his unique experience there; and also, how did you get this amazing cast together?

P: Uh: we called them. Because they’re all people that we’re friends with. And as a performer, going into the writing and producing part, most of it is a headache. Because all of a sudden you have to worry about all of those other parts of the pipeline that as an actor you never have to worry about. The best thing of all is that you can hire your friends.

E: Hah! That’s why I want to do animation someday. Just so I can hire all of you guys to be the characters.

P: Hey, it could happen! But the best thing is – we know so many amazingly talented people. And it’s funny, because Matt does have huge D&D cred; and before we announced anything to do with Goblins, Matt called me up to do a Critical Role offshoot. Like, we did a streaming day of the gameplay – and it was an all-goblins adventure. And he had no idea we were working on this. So we – me, Ashly Burch, Marisha Ray, Ivan Van Norman, and Taliesin Jaffe – all played a group of goblins on a quest. It was hilarious, because it’s the same thing we get to in the comic. They all picked warrior classes, and we played it, just like they were humans. But of course, they acted like goblins. It was fuuun.

E: So bringing everyone in, did they say yes sight unseen, or what have their reactions been to seeing the project, or the comic, or whatever you gave them to look at?

P: It was interesting. We gave everyone pictures of the comics so they would know what their characters were. And it really made me feel good – a couple of people did, sight unseen, say yes. It was like, “Well, I’ll send you the email,” and they were like, “Doesn’t matter. Where do you want me to be?” It’s so great. Because these are people with such enormous talents. And for them to offer their abilities; it’s like Michael Jordan saying, “Sure! I’ll come over and shoot some baskets with you. You just say when!”

E: That’s awesome. But I’m sure they also trust you not to lead them down the path of a project that’s going to fall on its face. So when they did see some of the materials, what did they say?

P: It’s funny, because none of the guys except for Matt knew about it. They were like, “Wow. What’s this? Okay!” Because, you know, Billy and Maurice aren’t D&D players. But they love characters! And everybody was so gung-ho to dig in – “Okay! Who’s my guy? What are we doing?” And we only had a little bit, because we got everybody together to record an animatic – a proof of concept test thing with some temporary animation – just so we could see the voices come out of these characters. And we’ve got that featured on our websiteGoblinsComic.org. I don’t think anyone has actually read the whole ten-episode arc that we’ve written so far. But everybody has been given full information about their individual characters, and yeah – people dig it! I mean – I’m not sure if anyone is going to jump out and join a Pathfinder game anytime soon…but everybody’s really enjoying the complexity of it. Like, “Oh! This is not Clifford the Big Red Dog. Cool!”

E: So I’m familiar with the voice casting where you go in, and you’re given the character, and you do a bunch of voices, and then they decide whether you’re the person who’s going to do it. Obviously this is a different process. Did you choose characters ahead of time and give them to specific people and say, “Come up with your voices”? Or did you give them choices and they worked on it? What happened there?

P: Again – when you’re working with Billy West, Maurice LaMarche, Steve Blum, Matt Mercer, Jim Cummings – they can do anything. So “auditioning” isn’t really auditioning. And having worked with these people for decades, I know what their strengths are, I know what they like, and also what they don’t normally get a chance to do. Because you don’t always want to be doing the same thing. We’ve got Billy playing MinMax. And MinMax is this big, really dumb warrior. But you know, Billy has done Fry. So he’s not going to make him like Fry. So it was great to sit down with Billy and find a new place where this character would live for him. And that was the amazing thing. I’ve been on their side of the glass; but to be on the other side of the glass and just watch them do what they do, so effortlessly, for you, like: wow. I get why these guys work all the time, forever and ever. Because it’s a joy – you work so hard on something, you hand it to them, and they breathe life into it.

E: I love every time I get to see you all do that sort of thing. It’s one of my joys in life. Because it’s so magical to me; because I can’t do it! And you guys are so good at it! But having that different experience – and obviously, this is still somewhat nascent – but has it given you any taste for wanting to do more of this side of things, or thinking, “Oh, I really like this and I didn’t know”?

P: It’s given me an appreciation for it. I realize it’s a lot harder than I thought. The first time we recorded somebody, I was like, “Oh my God, that was perfect! You were great! See you later!” And then you’re like, “Oh wait. They usually get three takes. And then you go back over it and it’s like, “Ohh, there’s a lip smack right in the middle of the one we liked, aack! That’s why we do it over and over again.” And you realize not everybody can direct. Thankfully, as far as the writing, we’ve got Tarol’s stuff to work from, and all three of our brains working together – and we’re all relatively experienced with writing over the years. But yeah, there’s a lot of new territory, in terms of animation producing. And you look at the lists of jobs required for animation, and you’re like, “Timing spinner? What does that even mean?”

E: Like, “Who are these people?”

P: “And why do they get paid fifty-five hundred dollars? What? Huh??” But it is so intricate and so complicated and requires so many moving parts that I don’t know how a cartoon ever gets made!

E: It’s a big process! But it sounds like you’re learning a lot, and – it’s good to stretch your wings.

P: Yeah, and especially personally – I’ve been doing this for thirty-plus years, and it’s rare that you find things that are new. I rarely find myself doing things I’ve never done before these days. Although I have to say, the biggest lesson I’ve learned from this is that animation is so much more expensive than anybody would ever believe. Because you see movies like Avengers, that are $200 million dollars – and yeah, because look at that Iron Man armor. But especially nowadays, when people are shooting movies on their iPhones – the range in live action is crazy. You can make something for a thousand dollars or $300 million dollars.

Animation? It only goes so low. Because there are so many parts, pieces, and people involved. It only gets so cheap. And that’s if you’re doing stuff that looks crappy. If you want to do something that looks good? That’s another reason we’re crowdfunding. That’s one of our biggest challenges, is that it’s a big ask. It’s almost 500 thousand dollars. Because you’ve got to design all the characters, draw all the characters. And people might say, “You’ve already got all the drawings.” But comic book drawings are not the same as animation drawings. And you can’t just make the comic into a cartoon.

E: Well, and your comic book artist can not necessarily do the animation. You may need a number of animators who have experience at that. And that’s a great way to talk a little more about the crowdfunding. By this point in life, most people are familiar with crowdfunding sites. You put in your pledge for X amount of money, you get a promise of prizes back, and if the project reaches its goal, you get your prizes, and the cool project gets made. Here, you’ve mentioned what you’re asking for and what it’s going to be put towards. How did you decide on cool prizes, and what do you think people will be most interested in?

P: A lot of it was just drawn from what we’re working with. It’s goblins, and it’s D&D, and things that fans would love. Tarol’s got some great character designs, so it would be silly not to offer things with those characters on them. So we’ve got posters, t-shirts. He’s got one character, a goblin paladin, who gets a magic axe, the Axe of Prissan; which is this amazing weapon that is actually holding a demon. And one of the really up-there prize levels is an actual Axe of Prissan. Because there’s this guy, Tony Swatton, who does the most amazing armor and weaponry – he makes real swords. And he is going to, based on Tarol’s designs, make a real-world Axe of Prissan.

E: I suddenly wish I had a lot more money. That would be great to hang on your wall Although you probably couldn’t take it to a comic-con anymore…!

P: Hah! Just put one of those colored ties around it, right?

E: Right? So obviously, there are levels…

P: Yeah, and all of our prizes have been drawn from what we have to offer. So there’s the goblin character design stuff – we have some plushies based on the characters.

E: Oh good! I bet I can afford a plushie!

P: Right. And because we have such amazing people involved, the funny thing is we haven’t announced everybody yet. Because we just set out a quest – if we reach 1,000 Facebook likes on our Goblins Animated page, then we’ll announce our next cast member. But there are some people that are so good, and they’re just going to blow your mind. And we’re going to get posters and scripts signed by the cast. Those are going to be prizes. Voicemails…because, “You know, we’ve got these voices.” On one of the prize levels I’m offering voiceover workshop sessions. So many people ask about it, and here’s a chance to invest in it, if this is something you really want to do, I’m offering up my experience, and my skill as an incentive – help us do this, and I’ll help you build your career.

E: And that’s no small thing! You have a lot of experience to draw on. I was privileged to observe one of Rob Paulsen’s teaching sessions, and it was a different experience than any I’ve had with Rob before, because you see how people are actually doing their job and working. It was fascinating and amazing to me, and I could see the people taking part learning. So that is a great prize for whoever is thirsting to be in the voice acting industry.

This is a lot of really great news. You did mention that along with the announced cast there are a number of other people coming in. For starting the story, how many characters and actors have you got? Are actors doing several voices?

P: It actually depends on how much we get funded for. We have plans through at least the first story arc, and we’ve got some plans for actually beyond that. We don’t know if we’ll get there right now. But we don’t want to be caught unawares. So we’re thinking way ahead. And yeah, some people are double-cast, in bigger roles, smaller roles – because, again, they can. These actors and actresses that we’ve got are so incredibly talented.

E: Well, you’ve got Winnie-the-Pooh and Tigger too! Among many others.

P: And it’s funny, because there’s been this competing impulse. One, I want to get everybody that I know and love and have worked with for many years in to do something on this; but at the same time, any one of them could basically do all of the characters! So at one point, you’ve got Jim doing several voices, and then it’s like, “Oh wait. He doesn’t have to do all of them. Let’s get so-and-so to do that!”

E: Well the nice thing is that if it keeps going you can bring in more people over time.

P: That’s the dream is that we get the budget to be able to flesh this out as completely and fully as possible. Because in animation, you get “three voices for a dollar!” But because it’s so expensive, you have to take advantage of that. But how amazing would it be if we could get all of these characters with different people. Although the funny thing is, like with Billy, every voice is an entirely different character anyway.

E: It’s true! I’m looking forward to seeing what he and the others come up with. Every time I hear new voices from all of y’all I’m like, “Where did that come from? That’s great.” By now I can sort of recognize some people, occasionally, but to this day if I hear Zoidberg and Fry and the Professor, I’m still going, “What? This is all the same guy?” Obviously you’ve got Hermes and Green Lantern, and Baxter Stockman, and there’s some different stuff going on.

I hope you get funded. This project caught my attention not just because of you but because it just looks really cool, and I think it probably will appeal to a lot of people. Is there anything else we should know about it?

P: Well it’s basically: we’ve got the Goblins comic, that we’re making this animated version of – and it’s funny, because Tarol described it to somebody the other day as, “Smurfs meets Game of Thrones.” Which is so apropos, because it gets the funny, it gets the cute, it gets the bloody. And we’ve got incredibly amazing, talented people involved with this and supporting us.

And basically, now we’re at the challenge point. We’ve got all the pieces, and we just need to get the word out as far and as wide as possible, because this is a big mountain to climb. What we’re trying to do is a huge undertaking, and we need people’s help.

E: Well I will spread the word. I couldn’t imagine a better team for such a project, which grabbed my attention. Thank you for giving us your time to tell us more about this amazing project. I hope it gets made and reaches all of its goals!

The Goblins Animated Indiegogo is live now through December 21, and could definitely still use your dollars to reach its goals. It’s got really cool prizes; and the more money we contribute, the more awesome they’ll be able to make the project, as Phil explained above. 

So head on over and see which nifty supporter package catches your eye; and until next time, Servo Lectio!

FN: Goblins Animated was originally set to run on Kickstarter, so the audio interview references Kickstarter. However, it then found its home on Indiegogo, so that is where you should go to support it!

Marc Alan Fishman: “Beware My Bubbles…” Green Lantern’s Plight!

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It’s been no surprise to my readers (hey everyone!) that I’ve been on something of an animation jones, something fierce. Well, with Young Justice successfully binged on, Netflix suggested I check out a little known show… Justice League. Bruce Timm’s multi-parter masterpiece was the first time the significant seven (pre New52, Flashpoint, Final Crisis, but post Crisis, ya dig?) were assembled to face off against the biggest baddies of the DCU. Mongul, Despero, Faust and Hades, Gorilla Grodd, and yes: Ocean Master (sorta). To be clear: I’ve seen the show. Often. But something has always troubled me about it. That trouble? John Stewart… the milquetoast affirmative action Green Lantern.

Bruce Timm, Paul Dini, and their well-crafted production staff assembled an amazing septuplet. The holy trinity: Batman, Superman, and Wonder Woman. The best B-Listers money can buy: Green Lantern and the Flash. And for clean up… Martian Manhunter and Hawkgirl. On paper, it all makes sense. Deuces are wild; Supes and J’Onn are the aliens adopting Earth, Diana and Shayera rep all of lady kind, Flash is choas to GL’s order, and Batman is Batman. I’m only going to focus on our representative Lantern for the sake of clarity.

I fully acknowledge, welcome, and love that Timm “went to the bench” to recruit Stewart. Hal Jordan is, was, and will likely always be the poster child of the corps. But in addition to not being another white hero, John Stewart as depicted in the animated series was inherently the anti-Jordan. Where Hal is a known hot-headed cocky flying codpiece, Stewart is a level-headed jarhead who fills out the ranks of the League to make plans and execute them. It’s fun to denote that our Flash in this series is also Wally West. Fitting then that Timm and team flips the script on the original Brave and the Bold. Where Hal was the cocky to Barry Allen’s careful, Wally is clearly the team’s impulsive recruit. But I digress.

What pains me to no end are the continual choices made throughout the show in regards to John Stewart’s character, both in and out of the space pajamas. We’re given no intro to him. He merely shows up, starts barking orders, and firing bubbles and beams (which I’ll be dedicating a whole block of prose to momentarily). With apparently less personality than anyone else on the team, the post-pilot reintroduction of the ring slinger offers us up a civilian Stewart: in a three-quarter length leather trenchcoat, walking through an urban neighborhood, while light funk/jazz twinkles away in the background score. You can practically hear the honkies checking off each box on the black character checklist. The episode in question (“In Blackest Night”) riffs on the destruction of Xanshi from 1988’s Cosmic Odyssey, but swaps Stewart’s pulpy pride for a soldier’s guilt for wanton destruction. Spoiler alert: it was all a plot by the Manhanters. Big robot fight. The day is saved when John recites the oath of the Green Lanterns really heroically. Guilt? Gone.

From here, Stewart was an also-ran. Aside from the now-quippy Caped Crusader, Stewart was often relegated to wet-blanket status. Torn between constant chiding of Wally, or hitting on Shayera. Late in the series, Stewart will have dated Vixen (because, black people, natch), but ultimately land Hawkgirl as his bae. They fight a lot. But, you know. They make a cool mixed-race Hawk-kid in the Batman Beyond universe. All this lovey-dovey stuff? It’s what they passed for dynamic character development. Whereas every other original Leaguer would eventually get a truly deep and amazing moment (Batman with Ace on the swings, Superman vs. Anti-Life Darkseid, Shayera’s betrayal, et al) John’s mostly left to knock boots and make bubbles.

And what of those bubbles?! For the life of me, I’ll never understand if Timm and company had budget issues or something. Because John Stewart, in ownership of the most powerful weapon in the universe, would only muster beams and bubbles to serve his purpose. In the comic, Stewart ring slings with the best of them – with Hal once describing his constructs being literally built from their interior structures out due to Stewart’s civilian life as an architect. But in his animated life, John is relegated to clearly the simplest solution, always. They even make a latent potshot at it during Unlimited where a de-aged Stewart (donning Kyle Rayner’s crabmask) builds intricate and cool constructs to battle bravely with. Obviously in the future, he loses his imagination. It’s a low-down dirty shame, kiddos, I tell you what.

Ultimately, this is one of the nittiest picks I could have droned on about, but it was on my mind. The opportunity to break the mold came and went with John Stewart in Justice League. It’s a shame that over the course of five seasons, they simply couldn’t aspire to do more than the absolute basics. And now, with a new League being formed for film… I can’t help but be worried.

In brightest day, or blackest night,
I expected more from John Stewart’s light.
Let those who disagree flame me bright…
Beware my comments, Marc Fishman’s right!

Emily S. Whitten: NYCC 2015 Part II – The Round-Up!

phil-lamar-3306649As much fun as Turtles Day (as I now affectionately call the Thursday of New York Comic Con) was, it’s most definitely not the only awesome thing about NYCC. There’s always so much awesome stuffed into those four days that it’s hard to sum it up.

This year, to assist me in my round-up, I thought I’d finally try out a New Method of Doing Things, given that my awesome friend Cleolinda Jones finds it so useful, and that she’s been using it to successfully round-up all of the online things we mention during our Made of Fail podcast (which is still going, by the way! Our latest episode was Dragon Con: The Wrath of Con. Lisssstennn!)

So even though I’m still going to hit the highlights below, I’m also going to direct you afterwards to my brand new, shiny first effort at using Storify (woo!) for even more details and pictures and who-all knows what. We’ll see how we like this whole Storify thing, eh? Call it a social experiment. And now, without further ado:

My Favorite Things About NYCC This Year:

Well we already mentioned Nickelodeon’s TMNT. Check out last week’s column for all the details on that!

Artist Alley

This is and always will be one of my favorite parts of NYCC. This year I got to walk the entire room with enough time to stop and look at the art and other items on display, and to chat with some creator and fan friends and meet some new friends. I walked around with one of my TMNT friends who was happy to meet some cool artists (hey, Kathy!), strolled some aisles with my DC-local friend who bought some most excellent My Little Pony art (holla, Petra!), and bounced around to see some creators with Eric Bauza (including taking him, as the Voice of Amadeus Cho, over to meet Reilly Brown, one of the Artists for Amadeus Cho. That was fun.)

Of course, inevitably after the con ended I realized I’d somehow still missed a few people I wanted to see (alas!) but that always happens. I watched some artists working (love doing that! Tony Moy was particularly fun to watch this year), resisted mightily buying everything in sight, and picked out just a few things to take home with me. Chief among them were Jason Hurley and Jeremy Haun’s Beauty, the first two issues of which are intriguing, and have convinced me to keep reading. I also picked up four issues of Runaways written by Noelle Stevenson, with art by Sanford Greene, which I’m looking forward to (I loved Brian K. Vaughan’s original run but got away from it for awhile after he left the book. I’ve been meaning to dive back in!). I got a cool metallic-finish Deadpool poster from Reilly Brown, as well as his new sketchbook.

And since I’m in the process of working on some comics projects myself, I was particularly excited to score a signed copy of Make Comics Like the Pros from Greg Pak and Fred Van Lente; and an X-Files comic with accompanying limited-edition script from Joe Harris. And last but not least, I picked up the most adorable dancing Groot sketchcard from Janet K. Lee, which I’d commissioned at a previous con. Yay!

Walking the Con floor

Okay, so I admit that this year even I was slightly overwhelmed by the crowd, and had to go hide in the still very crowded but less frantic-feeling Artist Alley from time to time. However, I did get to do some really fun things on the con floor. I saw my wonderful friend Ellen Datlow at the HWA booth, where I picked up a free copy of her The Best Horror of the Year: Volume 7 anthology, and bought a copy of her Nightmare Carnival anthology (creepy carnival stories! I will read them with shivery delight and then never sleep again). I hopped over to the IDW booth, had a nice chat with Dirk Wood, and picked up a copy of God is Disappointed in You, which I am super-curious to read.

I swung by the Marvel booth, and, although I sadly missed the spectacular Daredevil poster, got a great Jessica Jones poster and comic and a handful of other cool swag, including the cutest Skottie Young Secret Wars print you ever did see. I mostly avoided buying collectibles because my apartment overfloweth with them already, but did get a tiny adorable stuffed ram (what, it’s tiny!) and an awesome inflatable Companion Cube ottoman (for my casual dinner parties! Totally practical! I always run out of seating). I got to visit with the ever-charming Mark Gagliardi and meet Hal Lublin, both of The Thrilling Adventure Hour, and stroll around with great friends like fun fellow DC-ite LacyMB, awesome voice actor Eric Bauza, and fellow reporter Ashley B. And Ashley and I got to take creepy crime scene videos of ourselves after being “killed” in the line of reporting duty (probably trampled by crowds trying to get into the Funko booth, yes?) at the Spotless exhibit. All-around good adventures.

Ash vs. Evil Dead

This was a fantastic panel. I love Bruce Campbell (particularly after Burn Notice – he was so good as Sam!) so I really wanted to see him on a panel; plus, I’ve been curious about how they’d make this show work ever since I started seeing the media for it at SDCC. This panel was particularly cool because I went with someone else who was totally excited about it (probably the most excited of anyone there, really) and good panel-going company always makes it more fun. We got nifty swag (Ash4President buttons, and foam chainsaws), Bruce et al. (and host Kevin Smith) were very entertaining panelists, and they showed the entire premiere episode (during which I am not ashamed to admit I jumped a lot. My startle reflex will never disappear. Neither will my desire to hide behind people or couches during scary scenes).

Unfortunately there were no couches at the Hammerstein Ballroom, but I survived. The premiere is exactly what you would want if you’re an Evil Dead fan, I think; and even if you’re not really up on the franchise, it’s engaging enough to draw in a new crowd – that is, if they are people who can handle a lot of gore and gratuitous violence. I was pretty interested in the characters they’re starting to build for the younger leads (Kelly and Pablo, played by Dana DeLorenzo and Ray Santiago) and the storyline they’re starting with the cop (Jill Marie Jones) and Lucy Lawless’s character Ruby. And of course, tying it all together is the always classy (sarcasm, what? I will say I thought the sex scene early on was a little much even for this character) Ash, and a boatload of well-done references to the franchise. My one caveat is that I think in order to keep people interested, they’re going to really have to do some character and story-building with the non-Ash characters – but if they do it well, this show could be a really cool addition to TV horror.

Seeing awesome people!

And so many of them; but primarily here I’m talking about Andrea Romano, who I was delighted to learn was autographing this year (if she has in the past, I’ve missed it). She is definitely one of the uber-talented people of the animation industry that I most admire (plus she’s super classy and nice), so it was great to see her again and get her to sign what is turning into one of the most-autographed things I own, a TMNT pizza box. Phil LaMarr also added his signature to the collection (I love him as Baxter Stockman), and it was great to see him as well. And as it turned out, the delightful and hilarious John DiMaggio was also signing at the same time, so I got a great Joker picture signed by him. Yay!

The ICv2 White Paper Happy Hour

Although I love all the media stuff that goes on at comic cons, I really like to spend time on the comics end of things too. I’d never been able to get to the ICv2 stuff before, since they usually do events on Wednesday before I arrive in town for the con. This year, though, they changed tack and did something during the con. For those who don’t know, ICv2 studies and reports on the statistics and trends about in the industry, including e.g. comics and convention trends. It was interesting to hear the latest on the State of the Industry at the event, and particularly the continued growth in female readership in comics, which was regarded with enthusiasm (good!).

Of course, it was also nice to grab a drink and a chat with comics friends, and engage in some more serious discussions regarding news such as the most recent sexual harassment in the business (which I will be addressing more in another column). I’m glad these things are being discussed rather than ignored.]

And finally…

Just all of the fun and energy of going out and about with all of the awesome people who are in NYC during Comic-Con. That includes the Image party, at which everyone in comics showed up (seriously, I mean I didn’t personally run into everyone, but I’m pretty sure they were all there) in a maze-like bowling alley/arcade/bar/dance club with many levels and rooms and cool chairs I wanted to steal. Also the several lovely breakfasts and dinners I had with high school friends and law school friends and con friends (and apparently this year’s accidental restaurant theme was seafood, since I ended up at Grand Central’s Oyster Bar, Crave Fishbar, and L&W Oyster Co. all in the space of three days. Not that I minded! Such gooood foooood). And the fun bar scene, which this year included the Campbell Apartment which I had no idea existed and which is exactly the sort of place I love to discover (thanks, Dennis!). And of course the wrap-up of my NYC trip, which ended with a great long-form improv show featuring Phil LaMarr at the Upright Citizens Brigade Theatre, which I’d never been to. It was fantastic; and I haven’t laughed that hard in some time!

And that was pretty much my show this year! But if that isn’t enough excitement for you, or if you’re hurting for my usual linkage to tons of pictures, for even more round-up, click here or just scroll down to check out my NYCC Storify (and let me know if you like it, as a thing. Should I do it again? Feedback, people! Do tell!).

And until next time, Servo Lectio!

Emily S. Whitten: Awesome Con DC 2015

awesomecon2015logo-300x233-3998613So I just got back from Awesome Con DC 2015, and happily, it lived up to its name once again, because it was pretty darned awesome!

It was also kind of interesting to realize that every year I’ve gone has been a different experience, thanks to what I was doing each year. The first year, which was of course also smaller than the current con, I was reporting for ComicMix but did not have any other responsibilities. That meant I had time to see pretty much all of the floor and meet any guests I’d like, plus doing great, longer-form interviews with the talented Phil LaMarr and Billy West. Last year, I was running programming, so I saw a whole lot of back hallways, the exhibit hall whooshing by at a fast clip several times as I hurried around, many great volunteers, and a few guests for just long enough to introduce myself before they walked out on stage. (I did allow myself one break to see the voice actor Ghostbusters script reading panel, though. And may have possibly told my staff I’d kill them if they bothered me during it. Because hey. That panel was awesome.)

This year, although I was planning to report on the con, I also offered to moderate some panels if needed. I ended up moderating four really cool panels; and that gave me yet another fun perspective to add to my myriad con experiences. Interestingly, despite all being billed as Q & As, each of my panels had a very different feel. The Gerry Duggan and Mike Hawthorne panel, while naturally discussing storylines and characters both had worked on, also contained some really in-depth insights into the working process of both comics writer and artist. I found Gerry’s process for script-writing, which includes editing what was a final Deadpool script to “punch it up” more after seeing the storyboards created by Mike Hawthorne from his draft, to be particularly interesting. And Mike told a great story about working with Harvey Pekar and receiving a “script” to work from that was just two pages with many panels of stick figures – and yet somehow managing to make it work!

Mark Pellegrino’s panel was very energetic, with Mark interacting with each fan who asked a question on a personal level by having them come up and stand next to him in front of the stage while they chatted. This made for a dynamic panel; although it almost became a bit too dynamic when a Castiel cosplayer yelled, “Hey, assbutt!” And tossed a”holy fire Molotov cocktail” at Mark as she came up to ask her question. Fortunately the bottle was plastic and Mark caught it with aplomb – but really, guys – let’s not throw things at our con guests, okay? Even if you think it’s going to be totally awesome, just – don’t. For one thing, you’ll give your friendly neighborhood moderator a heart attack as she pictures a nice, unsuspecting actor getting beaned in the head and/or cut by a glass bottle; and for another, unlike with merchandise, if you break a con guest, you don’t get to buy him or her. Instead, you get big, big trouble, and possibly fandom-wide hatred.

The next panel I moderated was for George Newbern, voice of Superman from Justice League, as well as many other voice and on-screen roles, including Father of the Bride, Friends, and tons more. He’s currently playing a fascinating role as Charlie on Scandal. George was delightfully interesting to listen to given his storied career, which also includes having read over a hundred audio books. It was pretty cool to hear him demonstrating coming up with something like 140 voices for the most recent book series he did. And of course it was awesome to have Superman sitting next to me for a few moments when he did that voice. (George also worked on Switching Channels with Christopher Reeve. How cool is that?)

The last panel I moderated was Adult Swim with C. Martin Croker and Dana Snyder, which was a total trip because with Dana, “moderating” essentially means, “pointing him towards a stage and letting him go.” I did say we shouldn’t throw things at guests. However, those rules don’t go both ways – and if you go to an Adult Swim panel and you’re not paying attention, there is every chance you will get beaned in the head by a water bottle thrown by Master Shake. Fortunately, everyone was paying attention, and thus no attendees were harmed in the making of the panel. There was some fun information shared by both Clay and Dana, including that Clay recalls an episode of Space Ghost, Coast to Coast that was actually too crazy to air, and that Dana landed the role of Master Shake essentially by talking on the phone. Or at least, I think those are things we learned – I don’t know for sure, as my head was spinning from all the comedy going on next to me on stage!

Along with moderating panels, I actually got to go to some panels as well, including a few minutes of the Lord of the Rings panel with Sean Astin and John Rhys-Davies (I wanted to stay for the whole thing but had a schedule conflict), which was really great to listen to, as those two have such presence; the entirety of voice actor Jess Harnell’s panel, which was the most warm, friendly, funny, energetic one-man storytelling hour I’ve been to in some time; and the Twisted Toonz live movie script read, which this year featured all four original Teenage Mutant Ninja Turtles (Rob Paulsen, Cam Clarke, Townsend Coleman, and Barry Gordon), as well as Jess Harnell, Jim Cummings, and Phil LaMarr. The Twisted Toonz reading was a blast, as always; and if you haven’t ever seen one of these live reads, you need to check out the link above. I recommend starting with the ECCC Star Wars Trilogy.

The panels were fantastic – but they weren’t the only thing to do at Awesome Con. I also walked as much of the con floor as I had time for, seeing great costumes and buying ridiculously fun merchandise (like my new tiny and giant My Little Ponypools). 17750292184_f6da133be9_b-294x450-3414498It was surprising and cool how many friends I ran into just wandering the con floor, which really made it feel like a warm and welcoming con. Not to mention I got to catch up with fun guests I hadn’t seen since last year’s cons, like Alex Simmons, Andrew Aydin, J.K. Woodward, Joe Kelly, Marc Hempel, Noel MacNeal, Phil LaMarr, Rob Paulsen, and Sean Astin; and meet a few neat guests I hadn’t before, like Mark McKenna, Sorah Shibao, and Diana Leto. And don’t worry, for anyone who’s sad they didn’t get to be there and have these fun experiences too – I took pictures for you!

Not only that, but I also got the chance to interview some really fantastic folks. So stay tuned in the next few weeks for some words from Jess Harnell, Jim Cummings, and all four of the original Teenage Mutant Ninja Turtles!!

And until then, stay Awesome, and Servo Lectio!

A Current look at New York Comic-Con…

New York Comic Con logoAs we finally get back to speed here, let us take one more quick look at this year’s New York Comic-Con, from friends of ComicMix John Fugelsang, Phil LaMarr, and TV’s Frank Conniff from Mystery Science Theater 3000, via Current TV‘s new show, “So That Happened”, airing Fridays at 6E/3P and again at 9E/6P.

Reminder: Today’s the last day to vote in the 2012 Harvey Awards, hosted this year by Phil LaMarr

new-harvey-logo-web-2012-2-5553637We want to remind you that voting for the Harvey Awards closes tonight at midnight, so get your votes in now if you haven’t already. Please remember that only comic book professionals – those who write, draw, ink, letter, color, design, and edit comic books and graphic novels – are eligible to vote. All you have to do is go to the Harvey Awards website and vote, quick and easy. Voting turnout seems healthy this year, thanks to the new online voting.

The 2012 awards will be handed out at the Baltimore Comic-Con on September 8th, in a ceremony hosted by Phil LaMarr. We hope to see you there!

Named in honor of the late Harvey Kurtzman, one of the industry’s most innovative talents, the Harvey Awards recognize outstanding work in comics and sequential art. Nominations for the Harvey Awards are selected exclusively by creators – those who write, draw, ink, letter, color, design, edit, or are otherwise involved in a creative capacity in the comics field.  They are the only industry awards both nominated and selected by the full body of comic book professionals. The awards have been presented annually since 1988.

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Phil LaMarr (Photo credit: Gage Skidmore)

Phil LaMarr is best known as a cast member of Fox’s MADtv, a sketch comedy show based on characters and situations from MAD magazine, which was founded in 1952 by Editor Harvey Kurtzman (namesake of the Harvey Awards) and Publisher William Gaines. The show first aired in 1995 and ran for 14 seasons, of which LaMarr was a cast member for 5 seasons (1995-2000).

In addition to his comedic acting, LaMarr is also an accomplished voice actor for such renowned shows as Futurama, Kaijudo, Foster’s Home for Imaginary Friends, Static Shock, Evil con Carne, Samurai Jack and Justice League Unlimited, as well as recurring roles on King of the Hill, Family Guy, Star Wars: The Clone Wars, Young Justice and The Adventures of Jimmy Neutron.

LaMarr says: “I’m excited and honored to be a part of the Harvey Awards this year, and I am looking forward to meeting many of the people I spend every Wednesday afternoon with.”

The change in host this year from Harvey Award mainstay Scott Kurtz was due to a family conflict. Kurtz, a friend of both the Baltimore Comic-Con and the Harvey Awards, will return in the future.  “Scott worked really hard to make the show this year, and we all understand and respect that family commitments must take priority,” said Marc Nathan, Baltimore Comic-Con promoter.  “Scott is always welcome here in Baltimore!”