Review: ‘Ghost World: Special Edition’ by Daniel Clowes with Terry Zwigoff
Ghost World: the Special Edition
Graphic novel by Daniel Clowes; Screenplay by Daniel Clowes and Terry Zwigoff
Fantagraphics, October 2008, $39.99
Ten years after the first collection of [[[Ghost World]]] and seven after the movie version of the same story (and, not coincidentally, the screenplay book), Dan Clowes’s most famous and best-known story has gotten the big fat hardcover treatment – and I’m sure that the fact that his story of suburban ennui and aimlessness follows dozens of stories of spandex-clad punching bags into basically the same format and sales channel is an irony not lost on Clowes. (Though I should point out that this big fancy hardcover is not nearly as expensive and laded with gewgaws as most of those “absolute” and “essential” and “ultimate” books – all those books that name themselves, and lavish on themselves production designs, reminiscent of high end sex toys; shiny and sleek and oversized and, all too clichéd often, in jet-black. Clowes’s book has reasonable proportions, and a price quite reasonable for an art book of its size.)
This “Special Edition” collects the graphic novel [[[Ghost World]]], by Clowes, and the screenplay, by Clowes and Terry Zwigoff. It also adds in a forty-eight-page section of miscellany – box art from odd ancillary products, covers from old [[[Eightball]]] issues when Ghost World was being serialized, foreign covers, miscellaneous art related to the movie, and a few sketches and pages of original art. Up front is a new introduction by Clowes, and a two-page story that may, or may not, show a glimpse of Enid and Rebecca’s lives now. Those are pleasant, but the real core of Ghost World is the story, and this book gives both versions of it equal weight.

* The last holdout in publishing has gotten nailed:
At this time, I was also working on my other regular show, Mad Men, and brought this up to Jon Hamm, telling him I thought he’d be good as DC’s Hal Jordan/Green Lantern which was about to happen from Warner Bros.. When I brought Jon the preliminary pic (which is mostly the one here) he let me know he had run with it and actually had an appointment with the writer-director of Green Lantern [
In the meantime, back on Grey’s, Kevin McKidd was introduced, and I had been a regular on his previous show Journeyman as well (though never playing the same thing twice) so we already knew each other. And it turned out
Here is today’s list of comic-related news items that might not generate a post of their own, but may be of interest…
Many of you probably already know by now that
Watchmen toys at last! Just one of the five cool things in the comic shops this week, plus The Punisher headed to DVD, Hot exclusives headed to the New York ComicCon and why no one is headed to The Oscars this year. 
WARNING: Denizens of
As is typical with any comic to film adaptation, there’s bound to be a video game tie-in, and (sadly for some) Watchmen is no exception. But this isn’t your typical cheap cash-in on the film or graphic novel’s name…at least, that’s what the developers, filmmakers, and even some of the comic’s creators would have you believe. Watchmen: The End is Nigh takes place in 1972, over a decade before the events in the graphic novel and film, and tries to explore the days when Rorschach and Nite Owl were a crime fighting duo (just five years before the Keene act outlaws vigilantes and costumed heroes). As such, don’t expect to see the events of the film or book here…but fans will definitely have something familiar to look forward to.
