Tagged: Marvel Comics

Marvel Interactive on Iron Man and Hulk: New Deal For Comic Book Videogames?

Comic book and videogame fanboys freaked out a little recently when the news broke that Sega would be handling Marvel’s movie-based games. After years of bad Marvel Comics videogames, Activision turned out solid hits that satisfied the mainstream and comic fans alike, such as Spider-Man and Marvel: Ultimate Alliance. While the Activision partnership continues, the New York Comic Con panel Marvel – Iron Man and The Incredible Hulk: Making the Video Games emphasized that Marvel themselves were taking a greater hand in game creation.

Justin Lambros, VP of Marvel Interactive, operates out of the same West Coast office as Marvel Studios. The philosophy is that his division can oversee the partners, and with their studio ties they can improve the process by increasing development times, granting access to movie assets earlier, speeding approvals and allow for movie talent participation. They can also relate to the studios what the limitations are of the current systems.

It’s an interesting idea that brings to mind the ’90s buzzword "synergy," but in this case it seems to be making good on its promises. As mentioned in earlier articles, the Iron Man movie-based game producers were granted access to the CGI models for the armor much earlier then usual. Iron Man game director Jeffrey Tseng said that meeting the cast while doing the voices made a difference.

"Robert Downey gave us insights into the character," said Tseng — something they wouldn’t have received with sound-alike voice actors. Also, the action figures for the Iron Man and Incredible Hulk movies will feature characters only seen in the videogame adaptation. (more…)

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ComicMix Six: The Worst Superhero Names in Comics

whizzer31-9999669You know you’ve talked about it with your friends. "Mr. Fantastic? He’s got, like, 17 doctorates… Shouldn’t he be ‘Doctor Fantastic’ by now?" And let’s not forget "Captain Marvel, Junior." Captain Marvel’s not his father. What gives? And what’s the deal with that Golden Age aquatic hero who called himself "The Fin?"

No matter how much we love comics, there are some superhero aliases we just can’t get behind. So we did our best to compile some of the worst superhero names in existence.

By the way, members of the Legion of Super-Heroes have been omitted from the list, because… well, it’s just too easy to pick on Matter-Eater Lad and Bouncing Boy.

 

6. KID MIRACLEMAN: In the U.K., he was originally called "Kid Marvelman." That doesn’t change the fact that it’s a lame name. Why?

KID MiracleMAN.

You can use the word "kid" in your name or you can use the word "man," but you can’t use both! With the power of contradiction comes great responsibility!

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ComicMix Radio at NYCC: Orson Scott Card on Marvel and ‘Enders Game’

Science-fiction novelist Orson Scott Card is back in familiar territory as he brings Enders Game to Marvel with two distinct (yet similar) series. We get the full story from Orson exclusively from the floor of the NY Comic Con in this edition of ComicMix Radio.

 

 

And remember, you can always subscribe to ComicMix Radio podcasts via badgeitunes61x15dark-5422325 or RSS!

 

NYCC News: The Scoop on the ‘Iron Man’ Videogame

To coincide with the start of the New York Comic Con, Sega released the demo for the Iron Man movie videogame over Xbox LIVE. Marvel had the demo running at their booth. Watching the attendee reaction was Michael McHale, Senior Producer for the game. He took some time out to give us some new info.

When asked about the long list of videogames based on movies that fail to live up to the hype, he simply responded, "I don’t think anybody sets out to make a bad game."

To prevent the curse of bad movie-based games, Sega took advantage of the fact that Marvel was producing Iron Man themselves and got access to the materials earlier to allow for a longer development cycle than is usual for licensed games. For instance, early on they got the suit CGI models Industrial Light and Magic created for the movie — so the suits in the game are the same ones in the film.

The challenge for the game was, since Iron Man is pretty versitile, they had to make huge maps for him to fly around in but make them detailed enough so when he hovered or landed it still looked decent.

"You get to take on the mission objectives in any order you want," said McHale. And his abilities also make the game unique. Asked what games it compared to, McHale briefly mentioned the Superman Returns game, but the speed reminded him more of the Ace Combat jetfighter series. "I don’t think there’s another game like it to be honest."

"We definitely go beyond the film," he continued. "About 30-percent of the content is based on the film. The rest is drawn from the Marvel Universe. You battle aganst guys like Titanium Man, Whiplash and other famous villains. We’ve got factions like A.I.M. and the Maggia involved. Lots of fun things drawn from the comic books."

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Interview: Zak Penn on The Grand, X-Men Fans and Co-Writing Hulk

ctonymark-com[UPDATE: After posting this interview, a representative of Zak Penn contacted ComicMix to state that Penn is not attached to a Captain America film at this time, despite the timing of his response during this interview (and our accurate transcription of the interview as it occurred). -RM]

In Hollywood, where "overnight success" can often take many years, writer/director Zak Penn is one of those exceptions that proves the rule. Rocketing to A-list screenwriter status right out of college with his first script, Last Action Hero, Penn has had a varied and successful career during the intervening years.

Since his first sale, Penn has written or contributed to screenplays for films such as Inspector Gadget, X-Men 2, X-Men: Last Stand, The Mask of Zorro, Men In Black, Fantastic Four and the soon-to-be-released Incredible Hulk. In addition to writing, Penn has also taken turns behind the camera and directed two films. His latest directing effort, the improv comedy The Grand, opened last month in Los Angeles and New York — with a wider release to come later this month. 

Recently, ComicMix caught up with the talented Mr. Penn to get all the latest news on The Grand, Incredible Hulk, X-Men, as well as his thoughts on dealing with fan reaction to his work and the comic book movie he really wants to make someday.

COMICMIX: Zak, thanks for taking the time to talk. How are you doing?

ZAK PENN: Good, man. Hectic as usual.

CMix: You’ve got a movie you directed that’s just come out in L.A. and New York and opening wider this month. Tell us a little about it.

ZP: The Grand is an improvisational ensemble comedy, set against the backdrop of a World Series Of Poker-type tournament.  It’s basically Woody Harrelson, David Cross, Richard Kind, Chris Parnell, Cheryl Hines, Dennis Farina, Ray Romano, Werner Herzog, Gabe Kaplan . . .

CMix: So, a bunch of unknowns, then…

ZP: Yeah, a bunch of nobodies. [Laughs] And Gabe Kaplan and Werner together… So good. I did it like I did my last movie, using an outline and just [improvising] off of it. We shot it and it premiered at Tribeca last year and now its out and expanding to 20 cities this month.

CMix: That’s great. So as a screenwriter, obviously you’ve written a lot of movies, so why improv?  Why not write a script?

ZP: I think it kind of forces me to get away from the stuff that I do, you know? I’ve kind of gotten used to writing in a certain style and falling back on certain types of scenes and this forces me out of it. I can’t do those things.  So I think part of it is to kind of create a new discipline for myself to get something different done.

One of the things I liked about this movie is, I never would have written this script.  If I sat down, I wouldn’t have thought of going in the same directions this movie does, so it’s new to me and fresh to me. It’s almost like having an entire cast of co-writers.

CMix: Because you’re creating it as you go along, basically, with all of your actors?

ZP: Yeah.
 
CMix: Did you get into screenwriting with a plan to direct someday?

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Happy Birthday: Chuck Dixon

Born in 1954 in Philadelphia, Charles “Chuck” Dixon grew up reading comic books. He did his first comic book writing, on Evangeline for Comico, in 1984—his wife (since divorced) Judith Hunt drew the book.

A year later, Marvel editor Larry Hama hired Dixon to write back-up stories for The Savage Sword of Conan. In 1986 Dixon added Eclipse to his list of employers, writing for their Tales of Terror anthology and then for Airboy. The following year he started Alien Legion for Marvel’s Epic line.

In 1990, Dixon caught the eye of DC editor Denny O’Neil, who invited him to write a Robin mini-series. That led to more work within the Batman group, and Dixon wrote Detective Comics #644-738, including several major Batman story arcs.

To this day Dixon is considered one of the most prolific Batman writers in the character’s history.

ComicMix Six: Why Marvel’s ‘Secret Wars’ Was Better Than ‘Civil War’

 

[EDITOR’S NOTE: In last week’s edition of ComicMix Six, we told you why the Skrulls’ "Secret Invasion" probably isn’t worth losing sleep over, given our list of the worst moments in Skrull invasion history. This week, we’re playing in the sandbox of big events yet again, with a list of reasons why Marvel’s recent  Civil War event doesn’t stack up against one of its popular predecessors, the 1984 series Marvel Super Heroes Secret Wars. -RM]

Just over a year ago, Marvel shook up their universe with Civil War, a series-spanning event wherein the U.S. government decided, after a tragic accident involving super-powered heroes and villains, that anyone with superhuman powers would be required to register and become official federal operatives. Costumed crime-fighters picked sides, Marvel picked a slogan ("Whose Side Are You On?"), Spider-Man unmasked, and Iron Man’s pro-registration camp hunted down the anti-registration crowd led by Captain America. In the end, Cap tearfully surrendered, only to be "killed" for his troubles a few issues later.

Throughout the series’ seven issue (and countless tie-ins), the Merry Marvel Marketing team hailed Civil War as the most mind-blowing storyline since, well… ever.

Here at ComicMix, we’re not quite sure we agree. After re-reading Civil War and comparing it to one of the first epic Marvel crossover events, the ’80s action-fest Marvel Super Heroes Secret Wars, there’s a good argument to be made for the superiority of the earlier project.

Oh, and remember, what’s being discussed here is the 12-issue Secret Wars series, published by Marvel in 1984 (and featuring the first appearance of Spider-Man’s famous black costume), not to be confused with Secret War, the 2004-2005 five-issue series written by Brian Bendis.

Got it? Good. Now let’s begin…

6. REMEMBERING THE LESSONS ‘SESAME STREET’ TAUGHT THEM: In Civil War, heroes who fought alongside each other for years decide that the best way to debate the merits of a new law is to spy on one another and brawl at each and every opportunity. In Secret Wars, heroes who don’t necessarily trust each other decide that, despite their differences, teamwork and cooperation will improve their situation.

Sure, Spider-Man had a skirmish with the X-Men and the Hulk was shouting at everyone, but they still came together in the end. Wolverine and Captain America shared a heart-to-heart, and the heroes even accepted Magneto’s help, knowing that the greater good was more important than issues of mistrust.

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Interview: Peter David on Stephen King, ‘X-Factor’ and ‘Dark Tower’

Peter David has had many successes during his long career as a writer. From his beginnings as an assistant in the sales department at Marvel Comics, through his character-redefining run on The Incredible Hulk, to his bestselling Star Trek novels, David’s talent, wit and style continue to serve him, and his readers, very well.

More recently, he’s taken on the task of helping to bring Stephen King’s The Dark Tower to the pages of comics and jumped back into the X-Universe by writing the re-booted  X-Factor title for Marvel. ComixMix recently caught up with the multi-talented author to get the latest on X-Factor, how he works with artists and the legendary Stephen King, and what makes a good story.

COMICMIX: Peter, thanks for taking the time to talk. Getting right to it, take us back a bit — how did you get started writing comics?

PETER DAVID:
Well, I was working in the sales dedepartment at Marvel Comics under Carol Kalish and writing was something I was doing on the side. Long story short, I started pitching ideas around at Marvel and wound up impressing Jim Owsley, the then-editor of Spider-Man, and was assigned to Spectacular Spider Man as a writer.

I did that for about a year or a year-and-a-half. After that, I was offered the Incredible Hulk, which I, of course, took on. During that time, I also started to send out inquires to other publishers like DC and asked if they would be interested in hiring me.

They said they would so I decided to become a full-time writer and never looked back. That was in 1986 or 1987, something like that.

CMix:
Was there one particular moment when you realized you could do it for a living?

PD: People coming to me and asking me to work for them kinda tipped me off. It was primarily when I approached DC to see if they would be interested in me as a writer and they said they were.

If they had said no, that might have been it. I might still be in the sales department at Marvel.

CMix: Did working at Marvel at the time help you make the transition to full-time writer? Did it help to already have your "foot in the door"? (more…)

The Rights Stuff, by Martha Thomases

This has been a stimulating week for any discussion of artists’ rights in the comics field. The courts awarded a share of the Superman copyright to the heirs of Jerry Siegel, and Warren Ellis left Marvel’s Thunderbolts series, saying, “It’s as simple as this – if I don’t own it, I’m not going to spend my life on it. Joe Quesada and Dan Buckley know that, they’re fine with that, and they hire me on that understanding.”

It’s my temptation now to brag, to tell you about the time I walked around the San Diego Comic Con with Joanne Siegel, how Warren Ellis is not only someone I know, but also my Facebook friend. Then you’d envy me for my fabulous life, and my weekend would be that much better. However, that’s not really a very good premise for a column. People haven’t worked so hard, risked being blackballed by major publishers and put their careers on the line just so I can feel better about myself (although, perhaps, they should consider doing so, since it would make me very happy).

The artists and writers in the comics community face the same trials and tribulations as the creative talents in any of the popular arts in this, our American capitalist society.

The blues musicians who created the tunes still used in popular music never received the copyrights for their work. If they were lucky, the assigned those rights (in contracts they never read) to the producers of their work. In that case, they at least got paid for their recordings. More likely, a white man heard the song and sold it as his own. (more…)

Review: ‘Secret Invasion’ #1

The first issue of Marvel’s big [[[Secret Invasion Summer Extravaganza Skrullfest ’08]]] (or whatever they’re calling it) is here, and there’s just too much to talk about for it to fit in my Weekly Haul reviews roundup. So let’s break this one down between the good, the bad and the ugly. And, be warned if you haven’t read it, spoilers lurk below.

The Good:

First, let me just say how happy I am that Marvel let Brian Michael Bendis continue his partnership with Leinil Yu, who is quickly becoming one of my favorites. His art has a uniquely nervy feel, and it would’ve been easy for Marvel to peg someone more “safe” for their big event. And while I like Yu’s work better when it isn’t inked, his inked work in [[[Secret Invasion]]] is still quite good.

Another strongpoint is the barrel-full of action, making this issue the complete antithesis of the yawner of an opener to House of M. Things develop quickly and the final pages are bang-bang-bang with big reveals and bigger reveals. In a sequence of just a few pages the SWORD base explodes, the negative zone is unleashed in NYC, Iron Man is taken out, Reed Richards is taken out, the “other” heroes show up and a Skrull army says hello.

I also got a kick out of the little details Bendis wrote in. For instance, every Skrull reveal is foreshadowed throughout the book by the art. Every character who is shown only in complete black outline somewhere in the issue turns out to be a Skrull. Well, aside from Sentry and Wolverine, who haven’t been outed yet.

The Bad:

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